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HUD Settings

Chat Settings

allow_f_cmdline

boolean default: 1
  • false: Your client will not respond to f_cmdline checks.
  • true: Your client will respond to f_cmdline checks with your current command line used to run current ezQuake instance.

allow_f_system

boolean default: 1
  • false: Your client will not respond to f_system checks.
  • true: Your client will respond to f_system checks displaying your PC configuration.

cl_fakename

string
Automatically prefixes all team messages with a shorter version of your nick unless the message has a "fake" part already (so no configs are broken).
Applies for say_team and messagemode2.

cl_fakename_suffix

string default: :
Suffix for cl_fakename.

cl_floodprot

boolean default: 0
  • false: Disable floodprot.
  • true: Enable floodprot.

cl_fp_messages

float default: 4
This variable is used in conjunction with the variable "cl_fp_persecond" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").

cl_fp_persecond

float default: 4
This variable is used in conjunction with the variable "cl_fp_messages" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").

cl_nofake

enum default: 2
This command effects name faking using $/ or cl_fakename used by players.
  • 0: No unfaking.
  • 1: Unfake all messages.
  • 2: Unfake messages from enemies only.

cl_parseFunChars

boolean default: 1
  • false: Off.
  • true: You can use Ocrana LED's by hand right out of the console and chat anonymously through "$\" without showing your name (chat messages that are seen without your name at the beginning).
Full list: $R - red lamp $G - green lamp $B - blue lamp $Y - yellow lamp $\ - carriage return $( - big left bracket $= - big equal sign $) - big right bracket $. - red middle dot $, - white dot (names only) $< - small left bracket $- - small equal sign $> - small right bracket $a - big grey block $: - line feed $b - filled red block $d - right pointing red arrow $[ - gold left square bracket $] - gold right square bracket $^ - white ^ (names only) ^x - red x (names only) $0-9 - yellow number $xyy - char with hex code yy (In order to use the lamps, you'll need the Ocrana pak).

cl_parseSay

boolean default: 1
  • false: Disable %-macros (%a %h %b etc...)
  • true: You can use macros such as %a %h %l (like in Qizmo).

cl_parseWhiteText

enum default: 1
Convert text between { and } to white or not in chat/team chat.
  • 0: Convert none.
  • 1: Convert all (chat and team chat).
  • 2: Convert team chat only.

cl_restrictions

boolean default: 0
Triggers and re/msg trigger restrictions for spectator and demoplay modes.
  • false: Allow triggers and huds
  • true: Disallow triggers and huds
FuhQuake always behave as cl_restrictions 1. QW262 by default it have cl_restrictions 1.

ignore_flood

enum default: 0
  • 0: Off.
  • 1: Ignores repeated 'say' and spectator messages.
  • 2: Ignores repeated 'say', 'say_team' and spectator messages.

ignore_flood_duration

float default: 4
You can change the 4 second cooldown with the 'ignore_flood_duration' variable.

ignore_mode

boolean default: 0
Someone is on your ignore list, you won't see any messagemode (/say hello) messages from them (even if they are a spec).
  • false: Ignore say only.
  • true: Ignore say_team too.

ignore_opponents

enum default: 0
  • 0: Do not ignore opponent team.
  • 1: Alway ignore opponent team.
  • 2: Only ignore opponent team during the match.

ignore_qizmo_spec

boolean default: 0
Ignores all Qizmo spectators (= observers). Very useful on big matches with 100 and more spectators.
  • false: Ignoring OFF.
  • true: Ignoring ON.

ignore_qtv

boolean default: 0
Ignore chat messages from the Quake-TV broadcast.
  • false:
  • true:

ignore_spec

enum default: 0
  • 0: Off
  • 1: Ignore spec chat unless you are a spectator.
  • 2: Ignore spec chat even if you are a spectator.

msg_filter

enum default: 0
  • 0: Filters nothing (default)
  • 1: Filters mm1 and spec messages
  • 2: Filters mm2 messages
  • 3: Filters mm1, mm2, and spec messages

s_chat_custom

enum default: 1
Controls usage of s_mm*, s_chat_*, s_otherchat_* and s_spec_* variables.
  • 0: No chat sounds played.
  • 1: Chat sounds played for mm1 & mm2.
  • 2: Chat sounds played for mm2 only.

Console Settings

cl_chatmode

enum default: 2
Console chat mode.
  • 0: Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands.
  • 1: Everything typed in the console goes into chat. In order to issue a command, prefix it with a slash (/).
  • 2: If the first word in the line is a command, it is executed. Otherwise, the line is sent as chat.

cl_curlybraces

boolean default: 0
Enables new syntax to be used for Quake scripting allowing you to enclose commands into curly braces.
  • false:
  • true:
See scripting manual for further info.

cl_savehistory

boolean default: 1
Save console commands history to .ezquake_history. Loads history from this file while starting ezquake.
  • false: don't save
  • true: save

cl_warnexec

boolean default: 1
If set, the names of script files will be printed to console as they are executed.

con_bindphysical

boolean default: 0
Affects behaviour of bind command.
  • 0: 'bind x y' will bind y to the key used to produce character x at the console (layout-aware)
  • 1: 'bind x y' will bind y to physical key x, as if using an American keyboard layout (layout independent)
con_bindphysical will always be set to 1 at start of executing a script, and be reset after.

con_clearnotify

boolean default: 1
  • false: Messages stay even when you toggle console.
  • true: Messages won't say when you toggle console.

con_completion_changed_mark

boolean default: 1
Whether add or not asterisk before variables which values were changed.
  • false:
  • true:
Works only with con_completion_format > 0.

con_completion_color_changed_mark

string default: f30
Color of changed mark used in modern completion formatting.
  • *: Use following color format: RGB
Example: 39f

con_completion_color_colon

string default: fff
Color of colon used in modern completion formatting.
  • *: Use following color format: RGB
Example: 39f

con_completion_color_name

string default: 8ff
Color of variable name in used in modern completion formatting.
  • *: Use following color format: RGB
Example: 39f

con_completion_color_quotes_current

string default: ff8
Color of quotes of current variable value used in modern completion formatting.
  • *: Use following color format: RGB
Example: 39f

con_completion_color_quotes_default

string default: ff8
Color of quotes of default variable value used in modern completion formatting.
  • *: Use following color format: RGB
Example: 39f

con_completion_color_title

string default: ff3
Color of completion type title (variables, aliases or commands) used in modern completion formatting.
  • *: Use following color format: RGB
Example: 39f

con_completion_color_value_current

string default: fff
Color of current variable value used in modern completion formatting.
  • *: Use following color format: RGB
Example: 39f

con_completion_color_value_default

string default: fff
Color of default variable value used in modern completion formatting.
  • *: Use following color format: RGB
Example: 39f

con_completion_format

enum default: 2
Console completion variants format.
  • 0: Old completion format
  • 1: Modern one, shows current and default values
  • 2: Modern one, shows current values only
  • 3: Modern one, shows default values only
  • 4: Modern one, shows current and default values if it differs
  • 5: Modern one, without any values of cvars
- Modern: plain list with colorization. - Old: somehow grouped list without colorization.

con_completion_padding

integer default: 2
Number of spaces to pad command completion variants.
con_completion_format must be > 1.

con_deadkey

boolean default: 1
Set this if the console toggle button is also a deadkey. The operating system will be sent a backspace character as the console is toggled.
Windows only.

con_funchars_mode

boolean default: 0
Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1.
  • false: FuhQuake behaviour: [Ctrl] + key for yellow numbers and LEDs
  • true: MQWCL behaviour: [Ctrl] + [Y] turns on yellow number input

con_hide_chat_input

boolean default: 1
Hides the input of own chat text in the console.
  • false:
  • true:
cl_chatmode must be 1 or 2.

con_highlight

enum default: 0
Console highlighting mode. Will highlight a line in the console which contains your nickname.
  • 0: No highlighting
  • 1: Highlighted line will be all white.
  • 2: Highlighted line will start with the text given in con_highlight_mark
  • 3: Both 1 and 2: highlighted line will be white and start with special text
See con_highlight_mark.

con_highlight_mark

string
Specifies the text that will be used to highlight lines with con_highlight 2 and 3.
  • *: This text will be used on the beginning of the highlighted line

con_notify

boolean default: 1
Toggles the display of the notification area.
  • false: hide notification area
  • true: show notification area
Notification area is the place where chat and game messages are displayed.

con_notifylines

integer default: 4
This variable sets the maximum number of notify lines (default 4, max 15) to be used at the top of the screen.
Only affects con_notify.

con_notifytime

float default: 3
How long console messages stay on screen.

con_prompt_charcode

integer default: 93
ASCII code of prompt character.
Value must be between 32 and 255.

con_proportional

boolean default: 0
Enable TrueType fonts on console text.

con_shift

float default: -10
Adjusts vertical offset of background of the console.

con_tilde_mode

enum default: 0
When enabled, allows you to use the tilde key also in the console and when typing messages.
  • 0: Always use tilde to toggle the console
  • 1: Treat tilde as a key leading to typing the character associated with it (tilde does not close the console)
  • 2: Same as 1, but tilde does close the console if the console is empty
To exit the console with con_tilde_mode 1, use Escape.

con_timestamps

enum default: 0
Toggles time stamps before mm1 or spectator messages. Does not apply to messages with cl_fakename.
  • 0: Do not display timestamps.
  • 1: Display [HH:mm]
  • 2: Display [HH:mm:ss]

con_wordwrap

boolean default: 1
  • false: Disable word wrapping.
  • true: Enable word wrapping.

cvar_viewdefault

boolean default: 1
When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.
  • false: Off.
  • true: On.

cvar_viewhelp

boolean default: 1
Automatically prints manual page when a variable name is typed in the console.
  • false: Do not print help
  • true: Print help automatically

cvar_viewlatched

boolean default: 1
When you type a variable name in the console, you'll be able to see it's latched value if this is turned on.
  • false: Don't display latched value
  • true: Display latched value (if any)
Latched values are used for example for renderer settings. Variable value is latched until the renderer is restarted, in that moment the latched value becomes the actuall value of the variable.

font_capitalize

boolean default: 0
Draw all TrueType text in capital letters.

font_facepath

string
Current TrueType font file.

font_gradient_alternate_color1

string default: 175 120 52
Top color in Alternate TrueType text.

font_gradient_alternate_color2

string default: 75 52 22
Bottom color in Alternate TrueType text.

font_gradient_alternate_percent

float default: 0.4
Slope of the gradient for Alternate TrueType text.

font_gradient_normal_color1

string default: 255 255 255
Top color in Normal TrueType text.

font_gradient_normal_color2

string default: 107 98 86
Bottom color in Normal TrueType text.

font_gradient_normal_percent

float default: 0.2
Slope of the gradient for Normal TrueType text.

font_gradient_number_color1

string default: 255 255 150
Top color in Number TrueType text.

font_gradient_number_color2

string default: 218 132 7
Bottom color in Number TrueType text.

font_gradient_number_percent

float default: 0.2
Slope of the gradient for Number TrueType text.

font_outline_width

integer default: 2
Scale of the outline around TrueType text.

gl_alphafont

boolean default: 1
Allows alpha transparency layer support for the console font.
  • false: Use only 2 levels of transparency for console font
  • true: Use full 256 levels of transparency for console font

gl_charsets_min

boolean default: 1
Speeds up start-up time by only searching for minimum number of charsets during start-up.
  • false: Search for full range of unicode charsets
  • true: Search for default and -cyr only (as per ezQuake 2.2)

gl_consolefont

string default: povo5
Changes your console font. Put all your charset images in qw/textures/charsets/*.png (and *.tga). "/gl_consolefont original" will restore the 8bit font in your gfx.wad.
loadcharset is an alias for gl_consolefont.

gl_smoothfont

boolean
Smooths out the font (which = good). But in some cases the font wasn't designed to be smoothed (sometimes the case of custom console fonts etc).
  • false: Off.
  • true: On.

log_dir

string
The logging dir.

log_readable

boolean default: 1
  • false: Off.
  • true: Will convert all non printable characters to printable characters in your log. This makes your log readable because all the weird ascii characters that usually occur because of different colored text in the client (and because of weird symbols - ocrana led's etc) are converted into printable characters.

r_tracker_proportional

boolean default: 0
Enable TrueType fonts on tracker text.

scr_autoid_proportional

boolean default: 0
Enable TrueType fonts on autoID text.

scr_conalpha

float default: 0.8
Opacity of the console background.
  • 0: Transparent.
  • 1: Opaque.

scr_conback

enum default: 1
Allows display of map preview as a console background.
  • 0: Never display map preview.
  • 1: Display map preview on level loading process.
  • 2: Always display map preview as a console background.

scr_conpicture

string default: conback
Console background image filename.
Put console images into id1/gfx or qw/gfx or ezquake/gfx.

scr_consize

float default: 0.5
Range from 0 (minimum console height) to 1 (maximum)

scr_conspeed

float default: 9999
This variable controls the speed at which the console screen scrolls up and down.

scr_damage_proportional

boolean default: 0
Enable TrueType fonts on damage text.

scr_printspeed

float default: 8
This variable controls how fast the text is displayed at the end of the single player episodes.

scr_scoreboard_proportional

boolean default: 0
Enable TrueType fonts on the scoreboard.

scr_shownick_proportional

boolean default: 0
Enable TrueType fonts on shownick text.

scr_teaminfo_proportional

boolean default: 0
Enable TrueType fonts on teaminfo text.

MQWCL HUD

hud_ammo1_align

string
Sets align of number of shells for both horizontal and vertical direction.

hud_ammo1_align_x

string
Sets horizontal align of number of shells.

hud_ammo1_align_y

string
Sets vertical align of number of shells.

hud_ammo1_digits

float
Sets number of digits for number of shells.

hud_ammo1_frame

float
Sets frame visibility and style for number of shells.

hud_ammo1_frame_color

string
Defines the color of the background of the ammo1 HUD element. See HUD manual for more info.

hud_ammo1_item_opacity

float

hud_ammo1_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_ammo1_place

string
Sets relative positioning for number of shells.

hud_ammo1_pos_x

float
Sets horizontal position of number of shells.

hud_ammo1_pos_y

float
Sets vertical position of number of shells.

hud_ammo1_scale

float
Sets size of number of shells.

hud_ammo1_show

float
Switches showing of number of shells.

hud_ammo1_style

float
Switches graphical style of number of shells.

hud_ammo2_align

string
Sets align of number of nails.

hud_ammo2_align_x

string
Sets horizontal align of number of nails.

hud_ammo2_align_y

string
Sets vertical align of number of nails.

hud_ammo2_digits

float
Sets number of digits for number of nails.

hud_ammo2_frame

float
Sets frame visibility and style for number of nails.

hud_ammo2_frame_color

string
Defines the color of the background of the ammo2 HUD element. See HUD manual for more info.

hud_ammo2_item_opacity

float

hud_ammo2_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_ammo2_place

string
Sets relative positioning for number of nails.

hud_ammo2_pos_x

float
Sets horizontal position of number of nails.

hud_ammo2_pos_y

float
Sets vertical position of number of nails.

hud_ammo2_scale

float
Sets size of number of nails.

hud_ammo2_show

float
Switches showing of number of nails.

hud_ammo2_style

float
Switches graphical style of number of nails.

hud_ammo3_align

string
Sets align of number of rockets.

hud_ammo3_align_x

string
Sets horizontal align of number of rockets.

hud_ammo3_align_y

string
Sets vertical align of number of rockets.

hud_ammo3_digits

float
Sets number of digits for number of rockets.

hud_ammo3_frame

float
Sets frame visibility and style for number of rockets.

hud_ammo3_frame_color

string
Defines the color of the background of the ammo3 HUD element. See HUD manual for more info.

hud_ammo3_item_opacity

float

hud_ammo3_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_ammo3_place

string
Sets relative positioning for number of rockets.

hud_ammo3_pos_x

float
Sets horizontal position of number of rockets.

hud_ammo3_pos_y

float
Sets vertical position of number of rockets.

hud_ammo3_scale

float
Sets size of number of rockets.

hud_ammo3_show

float
Switches showing of number of rockets.

hud_ammo3_style

float
Switches graphical style of number of rockets.

hud_ammo4_align

string
Sets align of number of cells.

hud_ammo4_align_x

string
Sets horizontal align of number of cells.

hud_ammo4_align_y

string
Sets vertical align of number of cells.

hud_ammo4_digits

float
Sets number of digits for number of cells.

hud_ammo4_frame

float
Sets frame visibility and style for number of cells.

hud_ammo4_frame_color

string
Defines the color of the background of the ammo4 HUD element. See HUD manual for more info.

hud_ammo4_item_opacity

float

hud_ammo4_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_ammo4_place

string
Sets relative positioning for number of cells.

hud_ammo4_pos_x

float
Sets horizontal position of number of cells.

hud_ammo4_pos_y

float
Sets vertical position of number of cells.

hud_ammo4_scale

float
Sets size of number of cells.

hud_ammo4_show

float
Switches showing of number of cells.

hud_ammo4_style

float
Switches graphical style of number of cells.

hud_ammo_align

string
Sets align of current ammo value.

hud_ammo_align_x

string
Sets horizontal align of current ammo value.

hud_ammo_align_y

string
Sets vertical align of current ammo value.

hud_ammo_digits

float
Sets number of digits for current ammo value.

hud_ammo_frame

float
Sets frame visibility and style for current ammo value.

hud_ammo_frame_color

string
Defines the color of the background of the ammo HUD element. See HUD manual for more info.

hud_ammo_item_opacity

float

hud_ammo_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_ammo_place

string
Sets relative positioning for current ammo value.

hud_ammo_pos_x

float
Sets horizontal position of current ammo value.

hud_ammo_pos_y

float
Sets vertical position of current ammo value.

hud_ammo_scale

float
Sets size of current ammo value.

hud_ammo_show

float
Switches showing of current ammo value.

hud_ammo_style

float
Switches graphical style of current ammo value.

hud_armor_align

string
Sets align of armor level.

hud_armor_align_x

string
Sets horizontal align of armor level.

hud_armor_align_y

string
Sets vertical align of armor level.

hud_armor_digits

float
Sets number of digits for armor level.

hud_armor_frame

float
Sets frame visibility and style for armor level.

hud_armor_frame_color

string
Defines the color of the background of the armor HUD element. See HUD manual for more info.

hud_armor_item_opacity

float

hud_armor_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_armor_pent_666

hud_armor_place

string
Sets relative positioning for armor level.

hud_armor_pos_x

float
Sets horizontal position of armor level.

hud_armor_pos_y

float
Sets vertical position of armor level.

hud_armor_scale

float
Sets size of armor level.

hud_armor_show

float
Switches showing of armor level.

hud_armor_hidezero

float
Hide armor number if 0.

hud_armor_style

float
Switches graphical style of armor level.

hud_armordamage_align

string
Sets armordamage HUD element alignment.
  • *: horizontal: left, center, right, before, after vertical: top, center, bottom, console, before, after
See HUD manual for more info.

hud_armordamage_align_x

string
Sets armordamage HUD element horizontal alignment.
  • *: left, center, right, before, after
See HUD manual for more info.

hud_armordamage_align_y

string
Sets armordamage HUD element vertical alignment.
  • *: top, center, bottom, console, before, after
See HUD manual for more info.

hud_armordamage_digits

float
Sets highest possible number of digits displayed in HUD element armordamage.

hud_armordamage_duration

float
Sets how long armordamage should be visible after last damage to armor has been done.
  • *: Float number

hud_armordamage_frame

float
Sets frame visibility and style for this HUD element.
  • *: Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_armordamage_frame_color

string
Defines the color of the background of the armordamage HUD element. See HUD manual for more info.

hud_armordamage_item_opacity

float

hud_armordamage_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_armordamage_place

string
Sets placement for this HUD element. You can align some elements relative to other elements.
  • *: to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_armordamage_pos_x

float
Sets horizontal position of this HUD element.

hud_armordamage_pos_y

float
Sets vertical position of this HUD element.

hud_armordamage_scale

float
Sets overall size of this HUD element.
  • *: Use positive floating point numbers.

hud_armordamage_show

boolean
Toggles visibility of this HUD element.
  • false: Do not draw this element
  • true: Draw this element

hud_armordamage_style

boolean
Toggles between different numbers styles.
  • false: large font, texture
  • true: small font, gfxwad

hud_bar_armor_align_x

string

hud_bar_armor_align_y

string

hud_bar_armor_color_ga

hud_bar_armor_color_ga_over

hud_bar_armor_color_noarmor

hud_bar_armor_color_ra

hud_bar_armor_color_unnatural

hud_bar_armor_color_ya

hud_bar_armor_direction

integer
Direction of colored part inside HUD element that designates amount of armor.
  • 0: left->right
  • 1: right->left
  • 2: down -> up
  • 3: up -> down

hud_bar_armor_frame

hud_bar_armor_frame_color

hud_bar_armor_height

hud_bar_armor_item_opacity

float

hud_bar_armor_order

hud_bar_armor_place

string

hud_bar_armor_pos_x

hud_bar_armor_pos_y

hud_bar_armor_show

hud_bar_armor_width

hud_bar_health_align_x

string

hud_bar_health_align_y

string

hud_bar_health_color_mega

hud_bar_health_color_nohealth

hud_bar_health_color_normal

hud_bar_health_color_twomega

hud_bar_health_color_unnatural

hud_bar_health_direction

integer
Direction of colored part inside HUD element that designates amount of health.
  • 0: left->right
  • 1: right->left
  • 2: down -> up
  • 3: up -> down

hud_bar_health_frame

hud_bar_health_frame_color

hud_bar_health_height

hud_bar_health_item_opacity

float

hud_bar_health_order

hud_bar_health_place

string

hud_bar_health_pos_x

hud_bar_health_pos_y

hud_bar_health_show

hud_bar_health_width

hud_clock_align_x

string
Sets horizontal align of clock.

hud_clock_align_y

string
Sets vertical align of clock.

hud_clock_big

float
Switches unsing larger version of clock.

hud_clock_content

enum
Controls what time to display.
  • 0: Local system time
  • 1: Client uptime
  • 2: Time spent on server

hud_clock_format

enum
Controls in what format the clock is displayed.
  • 0: 24hr time with seconds
  • 1: 12hr time (AM/PM) without seconds
  • 2: 12hr time (AM/PM) with seconds
  • 3: 24hr time without seconds

hud_clock_frame

float
Sets frame visibility and style for clock.

hud_clock_frame_color

string
Defines the color of the background of the clock HUD element. See HUD manual for more info.

hud_clock_item_opacity

float

hud_clock_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_clock_place

string
Sets relative positioning for clock.

hud_clock_pos_x

float
Sets horizontal position of clock.

hud_clock_pos_y

float
Sets vertical position of clock.

hud_clock_scale

float
Size of the clock HUD element.

hud_clock_show

float
Switches showing of clock.

hud_clock_style

float
Switches graphical style of clock.

hud_democlock_align_x

string
Vertical alignment of the democlock HUD element. See the HUD manual for more info.

hud_democlock_align_y

string
Vertical alignment of the democlock HUD element. See the HUD manual for more info.

hud_democlock_big

boolean
Enables larger version of the democlock.
  • false:
  • true:

hud_democlock_frame

float
Opacity of the background of the democlock HUD element.

hud_democlock_frame_color

string
Defines the color of the background of the democlock HUD element. See HUD manual for more info.

hud_democlock_item_opacity

float

hud_democlock_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_democlock_place

string
Placement of the democlock HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info.

hud_democlock_pos_x

integer
Horizontal relative position of the democlock HUD element.

hud_democlock_pos_y

integer
Vertical relative position of the democlock HUD element.

hud_democlock_scale

float
Size of the democlock HUD element.

hud_democlock_show

boolean
Visibility of the democlock HUD element.
  • false:
  • true:

hud_democlock_style

integer
Toggles democlock render styles.

hud_scoreclock_align_x

string
Sets horizontal align of scoreclock.

hud_scoreclock_align_y

string
Sets vertical align of scoreclock.

hud_scoreclock_format

string
Controls in what format the scoreclock is displayed. Check the link below for available options. You can also add text, e.g. "time: %H:%M:%S"
https://www.man7.org/linux/man-pages/man3/strftime.3.html

hud_scoreclock_frame

float
Sets frame visibility and style for scoreclock.

hud_scoreclock_frame_color

string
Defines the color of the background of the scoreclock HUD element. See HUD manual for more info.

hud_scoreclock_item_opacity

float

hud_scoreclock_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_scoreclock_place

string
Sets relative positioning for scoreclock.

hud_scoreclock_pos_x

float
Sets horizontal position of scoreclock.

hud_scoreclock_pos_y

float
Sets vertical position of scoreclock.

hud_scoreclock_scale

float
Scale of the scoreclock HUD element.

hud_scoreclock_show

boolean
Toggles whether the scoreclock is displayed. It is only displayed when the scoreboard is open.

hud_scoreclock_proportional

boolean
Toggles whether the scoreclock uses charset chars or TTF chars

hud_digits_trim

enum
Changes how large numbers are treated in Head Up Display.
  • 0: 10030 will be displayed as "999" with hud_*_digits 3
  • 1: 10030 will be displayed as "030" with hud_*_digits 3
  • 2: 10030 will be displayed as "100" with hud_*_digits 3
Applies to all HUD elements with 'digits' property.

hud_editor_allowalign

boolean
Should aligning be allowed when using the HUD editor?
  • false: Dissallow aligning in the HUD editor
  • true: Allow aligning in the HUD editor (alt + mouse 1)
This can also be toggled when in the HUD editor by using the F3 button.

hud_editor_allowmove

boolean
Allow moving HUD elements when in HUD editor mode.
  • false: Dissalow moving objects in the HUD editor
  • true: Allow moving objects in the HUD editor.
This can also be toggled when in the HUD editor by using the F1 button.

hud_editor_allowplace

boolean
Allow placing HUD elements in HUD editor mode.
  • false: Dissallow placing HUD elements in the HUD editor
  • true: Allow placing HUD elements in the HUD editor (ctrl + mouse 1)
This can also be toggled when in the HUD editor by using the F4 button.

hud_editor_allowresize

boolean
Allow resizing HUD elements in HUD editor mode.
  • false: Dissalow resizing HUD elements in the HUD editor
  • true: Allow resizing HUD elements in the HUD editor
This can also be toggled when in the HUD editor by using the F2 button.

hud_face_align_x

string
Sets horizontal align of player face.

hud_face_align_y

string
Sets vertical align of player face.

hud_face_frame

float
Sets frame visibility and style for player face.

hud_face_frame_color

string
Defines the color of the background of the face HUD element. See HUD manual for more info.

hud_face_item_opacity

float

hud_face_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_face_place

string
Sets relative positioning for player face.

hud_face_pos_x

float
Sets horizontal position of player face.

hud_face_pos_y

float
Sets vertical position of player face.

hud_face_scale

float
Sets size of player face.

hud_face_show

float
Switches showing of player face.

hud_fps_align_x

string
Sets horizontal align of fps counter.

hud_fps_align_y

string
Sets vertical align of fps counter.

hud_fps_drop

float
Sets the value which will trigger displaying the fps (requires hud_fps_style 2 or 3). For example, with value hud_fps_drop 70, the fps will only be displayed if it drops to 70 or below. For fps values greater than 70, the fps will not be displayed. Can also be set to a negative value, interpretted as relative to cl_maxfps

hud_fps_frame

float
Sets frame visibility and style for fps counter.

hud_fps_frame_color

string
Defines the color of the background of the fps HUD element. See HUD manual for more info.

hud_fps_item_opacity

float

hud_fps_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_fps_place

string
Sets relative positioning for fps counter.

hud_fps_pos_x

float
Sets horizontal position of fps counter.

hud_fps_pos_y

float
Sets vertical position of fps counter.

hud_fps_show

float
Switches showing of fps counter.

hud_fps_show_min

float
Switches showing of fps counter.

hud_fps_style

enum
Alters how and when the fps is drawn. Please see hud_fps_drop for styles 2 and 3.
  • 0: white text
  • 1: brown text
  • 2: white text, fps will show only if the client's fps is less than or equal to hud_fps_drop value
  • 3: brown text, same as 2

hud_fps_title

float
Switches displaying the text "fps" of fps counter.

hud_frags_align_x

string
Sets horizontal align of frags bar.

hud_frags_align_y

string
Sets vertical align of frags bar.

hud_frags_bignum

float
Changes the scale of the fragcount number.
  • *: If this is 0 the fragcount will use the normal charset. If it's above 0 it will scale a big number character instead.

hud_frags_cell_height

float
Sets cell height of frags bar.

hud_frags_cell_width

float
Sets cell width of frags bar.

hud_frags_colors_alpha

float
Sets the opacity of the players colors for the frags hud element.

hud_frags_cols

float
Sets number of columns of frags bar.

hud_frags_extra_spec_info

string
Enables to see when people have rocket launchers, lightning guns, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
  • 0: No extra information is shown.
  • ALL: Show RL, LG, powerups armor and health.
  • POWERUPARMORHEALTH: Show powerups, armor and health. (No RLs/LGs)
  • RLLGPOWERUPHEALTH: Show RL, LG, powerups and health. (No armor)
  • RLLGPOWERUPARMOR: Show RL, LG, powerups and armor. (No health)
  • RLLGARMORHEALTH: Show RL, LG, armor and health. (No powerups)
  • POWERUP: Show only powerups.
  • HEALTH: Show only health.
  • ARMOR: Show only armor.
  • HMETER: Show horizontal health meter.
  • PMETER: Show horizontal power meter.

hud_frags_fliptext

boolean
Toggles alignment of players nick and team name in frags HUD element.
  • false: Rows aligned to the left side, names and team tags are on the right side of frag counts.
  • true: Rows aligned to the right side, names and team tags are on the left side of frag counts.
Use 'frags shownames 1' and/or 'frags showteams 1' to show names and team names of players.

hud_frags_frame

float
Sets frame visibility and style for frags bar.

hud_frags_frame_color

string
Defines the color of the background of the frags HUD element. See HUD manual for more info.

hud_frags_item_opacity

float

hud_frags_maxname

integer
The max number of characters to use for displaying the names in the frags element.

hud_frags_notintp

hud_frags_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_frags_padtext

boolean
Toggles text padding in 'frags' HUD element.
  • false: No spaces between text fields.
  • true: Adds padding so frags, names, team tags aligned into columns.
Use 'frags shownames 1' and/or 'frags showteams 1'.

hud_frags_place

string
Sets relative positioning for frags bar.

hud_frags_pos_x

float
Sets horizontal position of frags bar.

hud_frags_pos_y

float
Sets vertical position of frags bar.

hud_frags_rows

float
Sets number of rows in frags bar.

hud_frags_show

float
Switches showing of frags bar.

hud_frags_shownames

boolean
Draws players names next to frag counts in 'frags' HUD element.
  • false: Don't display players' names.
  • true: Display players' names.

hud_frags_showself_always

boolean
Forces the client to show the part of frags table where you are.
  • false: Display highest frags only.
  • true: Display the part of table where you are.

hud_frags_showteams

boolean
Draws players' team tags next to frag counts in 'frags' HUD element.
  • false: Do not display players' team tags.
  • true: Display players' team tags.

hud_frags_space_x

float
Sets vertical spacing of frags bar.

hud_frags_space_y

float
Sets horizontal spacing of frags bar.

hud_frags_strip

float
Switches stripped version of frags bar.

hud_frags_style

enum
Sets drawing style of 'frags' HUD element.
  • 0: Golden brackets around your own frags field.
  • 1: Arrow pointing to your own frags field.
  • 2: Red rectangle around your own frags fiels.
  • 3: Similar to 0.
  • 4: Sets background color for your own field to 'teamcolor'.
  • 5: Sets background color for all field to teamcolors enemycolors, all fields 50% transparent, your own field not transparent. Red rectangle around your own field including name and team tag.
  • 6: Red rectangle around your own field including name and team tag. Background color only for your own field and set to 'teamcolor'.
  • 7: Background color for whole table 50% transparent red, your own field not transparent.
  • 8: Red background color only for your own field including name and team tag.

hud_frags_teamsort

float
Switches sorting by teams in frags bar.

hud_frags_vertical

float
Switches vertical rendering of frags bar.

hud_gameclock_align_x

string
Vertical alignment of the gameclock HUD element. See the HUD manual for more info.

hud_gameclock_align_y

string
Vertical alignment of the gameclock HUD element. See the HUD manual for more info.

hud_gameclock_big

boolean
Draw the text of the gameclock using big numbers.
  • false: Draw the gameclock using the normal charset
  • true: Draw the gameclock with big numbers.

hud_gameclock_countdown

boolean
Changes the direction of the game clock (gameclock HUD element)
  • false: Count from 0:00 upwards
  • true: Countdown from match time to zero

hud_gameclock_frame

float
Opacity of the background of the gameclock HUD element.

hud_gameclock_frame_color

string
Defines the color of the background of the gameclock HUD element. See HUD manual for more info.

hud_gameclock_item_opacity

float

hud_gameclock_offset

integer
Allows using gameclock in custom mods that don't support standard KT-like clock synchronization.
Some Capture The Flag or Team Fortress mods can take a use of this.

hud_gameclock_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_gameclock_place

string
Placement of the gameclock HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info.

hud_gameclock_pos_x

integer
Horizontal relative position of the gameclock HUD element.

hud_gameclock_pos_y

integer
Vertical relative position of the gameclock HUD element.

hud_gameclock_scale

float
Size of the gameclock HUD element.

hud_gameclock_show

boolean
Visibility of the gameclock HUD element.
  • false:
  • true:

hud_gameclock_style

enum
Sets the style of the gameclock hud element.
  • 0: Gameclock is white.
  • 1: Gameclock is red.

hud_gamesummary_format

string default: RYM myr
Sets the content of the gamesummary hud element.
  • m: number of megahealths taken
  • r: number of red armors taken
  • y: number of yellow armors taken
  • g: number of green armors taken
  • o: number of players with rocket launchers on current team
  • l: number of players with lightning gun on current team
  • w: number of players with rocket launcher or lightning gun on current team
  • q: number of quads taken
  • p: number of pents taken
  • e: number of rings taken
MVD playback only. if the letter is in upper-case, it refers to the first team, otherwise the second.

hud_group1_align_x

string
Sets horizontal align of grouping object 1.

hud_group1_align_y

string
Sets vertical align of grouping object 1.

hud_group1_frame

float
Sets frame visibility and style for grouping object 1.

hud_group1_frame_color

string
Defines the color of the background of the group1 HUD element. See HUD manual for more info.

hud_group1_height

float
Sets vertical size of grouping object 1.

hud_group1_item_opacity

float

hud_group1_name

string
Sets name of grouping object 1.

hud_group1_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_group1_pic_alpha

float
Transparency level of the background image of the group1 HUD element.

hud_group1_pic_scalemode

integer
Changes the style how the background picture is aligned and stretched for the group1 HUD element. Values from 0 to 5 are supported. See HUD manual for more info.

hud_group1_picture

string
Sets background picture of grouping object 1.

hud_group1_place

string
Sets relative positioning for grouping object 1.

hud_group1_pos_x

float
Sets horizontal position of grouping object 1.

hud_group1_pos_y

float
Sets vertical position of grouping object 1.

hud_group1_show

float
Switches showing of grouping object 1.

hud_group1_width

float
Sets horizontal size of grouping object 1.

hud_group2_align_x

string
Sets horizontal align of grouping object 2.

hud_group2_align_y

string
Sets vertical align of grouping object 2.

hud_group2_frame

float
Sets frame visibility and style for grouping object 2.

hud_group2_frame_color

string
Defines the color of the background of the group2 HUD element. See HUD manual for more info.

hud_group2_height

float
Sets vertical size of grouping object 2.

hud_group2_item_opacity

float

hud_group2_name

string
Sets name of grouping object 2.

hud_group2_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_group2_pic_alpha

float
Transparency level of the background image of the group2 HUD element.

hud_group2_pic_scalemode

integer
Changes the style how the background picture is aligned and stretched for the group2 HUD element. Values from 0 to 5 are supported. See HUD manual for more info.

hud_group2_picture

string
Sets background picture of grouping object 2.

hud_group2_place

string
Sets relative positioning for grouping object 2.

hud_group2_pos_x

float
Sets horizontal position of grouping object 2.

hud_group2_pos_y

float
Sets vertical position of grouping object 2.

hud_group2_show

float
Switches showing of grouping object 2.

hud_group2_width

float
Sets horizontal size of grouping object 2.

hud_group3_align_x

string
Sets horizontal align of grouping object 3.

hud_group3_align_y

string
Sets vertical align of grouping object 3.

hud_group3_frame

float
Sets frame visibility and style for grouping object 3.

hud_group3_frame_color

string
Defines the color of the background of the group3 HUD element. See HUD manual for more info.

hud_group3_height

float
Sets vertical size of grouping object 3.

hud_group3_item_opacity

float

hud_group3_name

string
Sets name of grouping object 3.

hud_group3_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_group3_pic_alpha

float
Transparency level of the background image of the group3 HUD element.

hud_group3_pic_scalemode

integer
Changes the style how the background picture is aligned and stretched for the group3 HUD element. Values from 0 to 5 are supported. See HUD manual for more info.

hud_group3_picture

string
Sets background picture of grouping object 3.

hud_group3_place

string
Sets relative positioning for grouping object 3.

hud_group3_pos_x

float
Sets horizontal position of grouping object 3.

hud_group3_pos_y

float
Sets vertical position of grouping object 3.

hud_group3_show

float
Switches showing of grouping object 3.

hud_group3_width

float
Sets horizontal size of grouping object 3.

hud_group4_align_x

string
Sets horizontal align of grouping object 4.

hud_group4_align_y

string
Sets vertical align of grouping object 4.

hud_group4_frame

float
Sets frame visibility and style for grouping object 4.

hud_group4_frame_color

string
Defines the color of the background of the group4 HUD element. See HUD manual for more info.

hud_group4_height

float
Sets vertical size of grouping object 4.

hud_group4_item_opacity

float

hud_group4_name

string
Sets name of grouping object 4.

hud_group4_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_group4_pic_alpha

float
Transparency level of the background image of the group4 HUD element.

hud_group4_pic_scalemode

integer
Changes the style how the background picture is aligned and stretched for the group4 HUD element. Values from 0 to 5 are supported. See HUD manual for more info.

hud_group4_picture

string
Sets background picture of grouping object 4.

hud_group4_place

string
Sets relative positioning for grouping object 4.

hud_group4_pos_x

float
Sets horizontal position of grouping object 4.

hud_group4_pos_y

float
Sets vertical position of grouping object 4.

hud_group4_show

float
Switches showing of grouping object 4.

hud_group4_width

float
Sets horizontal size of grouping object 4.

hud_group5_align_x

string
Sets horizontal align of grouping object 5.

hud_group5_align_y

string
Sets vertical align of grouping object 5.

hud_group5_frame

float
Sets frame visibility and style for grouping object 5.

hud_group5_frame_color

string
Defines the color of the background of the group5 HUD element. See HUD manual for more info.

hud_group5_height

float
Sets vertical size of grouping object 5.

hud_group5_item_opacity

float

hud_group5_name

string
Sets name of grouping object 5.

hud_group5_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_group5_pic_alpha

float
Transparency level of the background image of the group5 HUD element.

hud_group5_pic_scalemode

integer
Changes the style how the background picture is aligned and stretched for the group5 HUD element. Values from 0 to 5 are supported. See HUD manual for more info.

hud_group5_picture

string
Sets background picture of grouping object 5.

hud_group5_place

string
Sets relative positioning for grouping object 5.

hud_group5_pos_x

float
Sets horizontal position of grouping object 5.

hud_group5_pos_y

float
Sets vertical position of grouping object 5.

hud_group5_show

float
Switches showing of grouping object 5.

hud_group5_width

float
Sets horizontal size of grouping object 5.

hud_group6_align_x

string
Sets horizontal align of grouping object 6.

hud_group6_align_y

string
Sets vertical align of grouping object 6.

hud_group6_frame

float
Sets frame visibility and style for grouping object 6.

hud_group6_frame_color

string
Defines the color of the background of the group6 HUD element. See HUD manual for more info.

hud_group6_height

float
Sets vertical size of grouping object 6.

hud_group6_item_opacity

float

hud_group6_name

string
Sets name of grouping object 6.

hud_group6_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_group6_pic_alpha

float
Transparency level of the background image of the group6 HUD element.

hud_group6_pic_scalemode

integer
Changes the style how the background picture is aligned and stretched for the group6 HUD element. Values from 0 to 5 are supported. See HUD manual for more info.

hud_group6_picture

string
Sets background picture of grouping object 6.

hud_group6_place

string
Sets relative positioning for grouping object 6.

hud_group6_pos_x

float
Sets horizontal position of grouping object 6.

hud_group6_pos_y

float
Sets vertical position of grouping object 6.

hud_group6_show

float
Switches showing of grouping object 6.

hud_group6_width

float
Sets horizontal size of grouping object 6.

hud_group7_align_x

string
Sets horizontal align of grouping object 7.

hud_group7_align_y

string
Sets vertical align of grouping object 7.

hud_group7_frame

float
Sets frame visibility and style for grouping object 7.

hud_group7_frame_color

string
Defines the color of the background of the group7 HUD element. See HUD manual for more info.

hud_group7_height

float
Sets vertical size of grouping object 7.

hud_group7_item_opacity

float

hud_group7_name

string
Sets name of grouping object 7.

hud_group7_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_group7_pic_alpha

float
Transparency level of the background image of the group7 HUD element.

hud_group7_pic_scalemode

integer
Changes the style how the background picture is aligned and stretched for the group7 HUD element. Values from 0 to 5 are supported. See HUD manual for more info.

hud_group7_picture

string
Sets background picture of grouping object 7.

hud_group7_place

string
Sets relative positioning for grouping object 7.

hud_group7_pos_x

float
Sets horizontal position of grouping object 7.

hud_group7_pos_y

float
Sets vertical position of grouping object 7.

hud_group7_show

float
Switches showing of grouping object 7.

hud_group7_width

float
Sets horizontal size of grouping object 7.

hud_group8_align_x

string
Sets horizontal align of grouping object 8.

hud_group8_align_y

string
Sets vertical align of grouping object 8.

hud_group8_frame

float
Sets frame visibility and style for grouping object 8.

hud_group8_frame_color

string
Defines the color of the background of the group8 HUD element. See HUD manual for more info.

hud_group8_height

float
Sets vertical size of grouping object 8.

hud_group8_item_opacity

float

hud_group8_name

string
Sets name of grouping object 8.

hud_group8_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_group8_pic_alpha

float
Transparency level of the background image of the group8 HUD element.

hud_group8_pic_scalemode

integer
Changes the style how the background picture is aligned and stretched for the group8 HUD element. Values from 0 to 5 are supported. See HUD manual for more info.

hud_group8_picture

string
Sets background picture of grouping object 8.

hud_group8_place

string
Sets relative positioning for grouping object 8.

hud_group8_pos_x

float
Sets horizontal position of grouping object 8.

hud_group8_pos_y

float
Sets vertical position of grouping object 8.

hud_group8_show

float
Switches showing of grouping object 8.

hud_group8_width

float
Sets horizontal size of grouping object 8.

hud_group9_align_x

string
Sets horizontal align of grouping object 9.

hud_group9_align_y

string
Sets vertical align of grouping object 9.

hud_group9_frame

float
Sets frame visibility and style for grouping object 9.

hud_group9_frame_color

string
Defines the color of the background of the group9 HUD element. See HUD manual for more info.

hud_group9_height

float
Sets vertical size of grouping object 9.

hud_group9_item_opacity

float

hud_group9_name

string
Sets name of grouping object 9.

hud_group9_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_group9_pic_alpha

float
Transparency level of the background image of the group9 HUD element.

hud_group9_pic_scalemode

integer
Changes the style how the background picture is aligned and stretched for the group9 HUD element. Values from 0 to 5 are supported. See HUD manual for more info.

hud_group9_picture

string
Sets background picture of grouping object 9.

hud_group9_place

string
Sets relative positioning for grouping object 9.

hud_group9_pos_x

float
Sets horizontal position of grouping object 9.

hud_group9_pos_y

float
Sets vertical position of grouping object 9.

hud_group9_show

float
Switches showing of grouping object 9.

hud_group9_width

float
Sets horizontal size of grouping object 9.

hud_gun2_align_x

string
Sets horizontal align of shotgun icon.

hud_gun2_align_y

string
Sets vertical align of shotgun icon.

hud_gun2_frame

float
Sets frame visibility and style for shotgun icon.

hud_gun2_frame_color

string
Defines the color of the background of the gun2 HUD element. See HUD manual for more info.

hud_gun2_item_opacity

float

hud_gun2_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_gun2_place

string
Sets relative positioning for shotgun icon.

hud_gun2_pos_x

float
Sets horizontal position of shotgun icon.

hud_gun2_pos_y

float
Sets vertical position of shotgun icon.

hud_gun2_scale

float
Sets size of shotgun icon.

hud_gun2_show

float
Switches showing of shotgun icon.

hud_gun2_style

enum
Switches the graphical style of the shotgun icon.
  • 0: Picture
  • 1: Text: gold inactive, white active
  • 2: Numbers: gold inactive, white active
  • 3: Text: white inactive, gold active
  • 4: Numbers: white inactive, gold active
  • 5: Text: value of tp_name_sg active, gold inactive
  • 6: Text: white active, value of tp_name_sg inactive
  • 7: Text: value of tp_name_sg active, white inactive
  • 8: Text: gold active, value of tp_name_sg inactive

hud_gun3_align_x

string
Sets horizontal align of super shotgun icon.

hud_gun3_align_y

string
Sets vertical align of super shotgun icon.

hud_gun3_frame

float
Sets frame visibility and style for super shotgun icon.

hud_gun3_frame_color

string
Defines the color of the background of the gun3 HUD element. See HUD manual for more info.

hud_gun3_item_opacity

float

hud_gun3_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_gun3_place

string
Sets relative positioning for super shotgun icon.

hud_gun3_pos_x

float
Sets horizontal position of super shotgun icon.

hud_gun3_pos_y

float
Sets vertical position of super shotgun icon.

hud_gun3_scale

float
Sets size of super shotgun icon.

hud_gun3_show

float
Switches showing of super shotgun icon.

hud_gun3_style

enum
Switches the graphical style of the super shotgun icon.
  • 0: Picture
  • 1: Text: gold inactive, white active
  • 2: Numbers: gold inactive, white active
  • 3: Text: white inactive, gold active
  • 4: Numbers: white inactive, gold active
  • 5: Text: value of tp_name_ssg active, gold inactive
  • 6: Text: white active, value of tp_name_ssg inactive
  • 7: Text: value of tp_name_ssg active, white inactive
  • 8: Text: gold active, value of tp_name_ssg inactive

hud_gun4_align_x

string
Sets horizontal align of nailgun icon.

hud_gun4_align_y

string
Sets vertical align of nailgun icon.

hud_gun4_frame

float
Sets frame visibility and style for nailgun icon.

hud_gun4_frame_color

string
Defines the color of the background of the gun4 HUD element. See HUD manual for more info.

hud_gun4_item_opacity

float

hud_gun4_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_gun4_place

string
Sets relative positioning for nailgun icon.

hud_gun4_pos_x

float
Sets horizontal position of nailgun icon.

hud_gun4_pos_y

float
Sets vertical position of nailgun icon.

hud_gun4_scale

float
Sets size of nailgun icon.

hud_gun4_show

float
Switches showing of nailgun icon.

hud_gun4_style

enum
Switches the graphical style of the nailgun icon.
  • 0: Picture
  • 1: Text: gold inactive, white active
  • 2: Numbers: gold inactive, white active
  • 3: Text: white inactive, gold active
  • 4: Numbers: white inactive, gold active
  • 5: Text: value of tp_name_ng active, gold inactive
  • 6: Text: white active, value of tp_name_ng inactive
  • 7: Text: value of tp_name_ng active, white inactive
  • 8: Text: gold active, value of tp_name_ng inactive

hud_gun5_align_x

string
Sets horizontal align of super nailgun icon.

hud_gun5_align_y

string
Sets vertical align of super nailgun icon.

hud_gun5_frame

float
Sets frame visibility and style for super nailgun icon.

hud_gun5_frame_color

string
Defines the color of the background of the gun5 HUD element. See HUD manual for more info.

hud_gun5_item_opacity

float

hud_gun5_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_gun5_place

string
Sets relative positioning for super nailgun icon.

hud_gun5_pos_x

float
Sets horizontal position of super nailgun icon.

hud_gun5_pos_y

float
Sets vertical position of super nailgun icon.

hud_gun5_scale

float
Sets size of super nailgun icon.

hud_gun5_show

float
Switches showing of super nailgun icon.

hud_gun5_style

enum
Switches the graphical style of the super nailgun icon.
  • 0: Picture
  • 1: Text: gold inactive, white active
  • 2: Numbers: gold inactive, white active
  • 3: Text: white inactive, gold active
  • 4: Numbers: white inactive, gold active
  • 5: Text: value of tp_name_sng active, gold inactive
  • 6: Text: white active, value of tp_name_sng inactive
  • 7: Text: value of tp_name_sng active, white inactive
  • 8: Text: gold active, value of tp_name_sng inactive

hud_gun6_align_x

string
Sets horizontal align of grenade launcher icon.

hud_gun6_align_y

string
Sets vertical align of grenade launcher icon.

hud_gun6_frame

float
Sets frame visibility and style for grenade launcher icon.

hud_gun6_frame_color

string
Defines the color of the background of the gun6 HUD element. See HUD manual for more info.

hud_gun6_item_opacity

float

hud_gun6_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_gun6_place

string
Sets relative positioning for grenade launcher icon.

hud_gun6_pos_x

float
Sets horizontal position of grenade launcher icon.

hud_gun6_pos_y

float
Sets vertical position of grenade launcher icon.

hud_gun6_scale

float
Sets size of grenade launcher icon.

hud_gun6_show

float
Switches showing of grenade launcher icon.

hud_gun6_style

enum
Switches the graphical style of the grenade launcher icon.
  • 0: Picture
  • 1: Text: gold inactive, white active
  • 2: Numbers: gold inactive, white active
  • 3: Text: white inactive, gold active
  • 4: Numbers: white inactive, gold active
  • 5: Text: value of tp_name_gl active, gold inactive
  • 6: Text: white active, value of tp_name_gl inactive
  • 7: Text: value of tp_name_gl active, white inactive
  • 8: Text: gold active, value of tp_name_gl inactive

hud_gun7_align_x

string
Sets horizontal align of rocket launcher icon.

hud_gun7_align_y

string
Sets vertical align of rocket launcher icon.

hud_gun7_frame

float
Sets frame visibility and style for rocket launcher icon.

hud_gun7_frame_color

string
Defines the color of the background of the gun7 HUD element. See HUD manual for more info.

hud_gun7_item_opacity

float

hud_gun7_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_gun7_place

string
Sets relative positioning for rocket launcher icon.

hud_gun7_pos_x

float
Sets horizontal position of rocket launcher icon.

hud_gun7_pos_y

float
Sets vertical position of rocket launcher icon.

hud_gun7_scale

float
Sets size of rocket launcher icon.

hud_gun7_show

float
Switches showing of rocket launcher icon.

hud_gun7_style

enum
Switches the graphical style of the rocket launcher icon.
  • 0: Picture
  • 1: Text: gold inactive, white active
  • 2: Numbers: gold inactive, white active
  • 3: Text: white inactive, gold active
  • 4: Numbers: white inactive, gold active
  • 5: Text: value of tp_name_rl active, gold inactive
  • 6: Text: white active, value of tp_name_rl inactive
  • 7: Text: value of tp_name_rl active, white inactive
  • 8: Text: gold active, value of tp_name_rl inactive

hud_gun8_align_x

string
Sets horizontal align of lightning gun icon.

hud_gun8_align_y

string
Sets vertical align of lightning gun icon.

hud_gun8_frame

float
Sets frame visibility and style for lightning gun icon.

hud_gun8_frame_color

string
Defines the color of the background of the gun8 HUD element. See HUD manual for more info.

hud_gun8_item_opacity

float

hud_gun8_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_gun8_place

string
Sets relative positioning for lightning gun icon.

hud_gun8_pos_x

float
Sets horizontal position of lightning gun icon.

hud_gun8_pos_y

float
Sets vertical position of lightning gun icon.

hud_gun8_scale

float
Sets size of lightning gun icon.

hud_gun8_show

float
Switches showing of lightning gun icon.

hud_gun8_style

enum
Switches the graphical style of the lightning gun icon.
  • 0: Picture
  • 1: Text: gold inactive, white active
  • 2: Numbers: gold inactive, white active
  • 3: Text: white inactive, gold active
  • 4: Numbers: white inactive, gold active
  • 5: Text: value of tp_name_lg active, gold inactive
  • 6: Text: white active, value of tp_name_lg inactive
  • 7: Text: value of tp_name_lg active, white inactive
  • 8: Text: gold active, value of tp_name_lg inactive

hud_gun8_wide

float
Switches wide and short of version of lightning gun icon.

hud_gun_align_x

string
Sets horizontal align of current weapon icon.

hud_gun_align_y

string
Sets vertical align of current weapon icon.

hud_gun_frame

float
Sets frame visibility and style for current weapon icon.

hud_gun_frame_color

string
Defines the color of the background of the gun HUD element. See HUD manual for more info.

hud_gun_item_opacity

float

hud_gun_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_gun_place

string
Sets relative positioning for current weapon icon.

hud_gun_pos_x

float
Sets horizontal position of current weapon icon.

hud_gun_pos_y

float
Sets vertical position of current weapon icon.

hud_gun_scale

float
Sets size of current weapon icon.

hud_gun_show

float
Switches showing of current weapon icon.

hud_gun_style

enum
Switches graphical style of the current weapon's icon.
  • 0: Picture
  • 1: Text, white
  • 2: Number, white
  • 3: Text, gold
  • 4: Number, gold
  • 5: Text: value of tp_name_X, where X is the name of the current gun held.

hud_gun_wide

float
Switches between wide and short version of current weapon icon.

hud_health_align

string
Sets align of health level.

hud_health_align_x

string
Sets horizontal align of health level.

hud_health_align_y

string
Sets vertical align of health level.

hud_health_digits

float
Sets number of digits for health level.

hud_health_frame

float
Sets frame visibility and style for health level.

hud_health_frame_color

string
Defines the color of the background of the health HUD element. See HUD manual for more info.

hud_health_item_opacity

float

hud_health_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_health_place

string
Sets relative positioning for health level.

hud_health_pos_x

float
Sets horizontal position of health level.

hud_health_pos_y

float
Sets vertical position of health level.

hud_health_scale

float
Sets size of health level.

hud_health_show

float
Switches showing of health level.

hud_health_style

float
Switches graphical style of health level.

hud_healthdamage_align

string
Sets healthdamage HUD element alignment.
  • *: horizontal: left, center, right, before, after vertical: top, center, bottom, console, before, after
See HUD manual for more info.

hud_healthdamage_align_x

string
Sets healthdamage HUD element horizontal alignment.
  • *: left, center, right, before, after
See HUD manual for more info.

hud_healthdamage_align_y

string
Sets healthdamage HUD element vertical alignment.
  • *: top, center, bottom, console, before, after
See HUD manual for more info.

hud_healthdamage_digits

float
Sets highest possible number of digits displayed in HUD element healthdamage.

hud_healthdamage_duration

float
Sets how long healthdamage should be visible after last damage to health has been done.
  • *: Float number

hud_healthdamage_frame

float
Sets frame visibility and style for this HUD element.
  • *: Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_healthdamage_frame_color

string
Defines the color of the background of the healthdamage HUD element. See HUD manual for more info.

hud_healthdamage_item_opacity

float

hud_healthdamage_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_healthdamage_place

string
Sets placement for this HUD element. You can align some elements relative to other elements.
  • *: to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_healthdamage_pos_x

float
Sets horizontal position of this HUD element.

hud_healthdamage_pos_y

float
Sets vertical position of this HUD element.

hud_healthdamage_scale

float
Sets overall size of this HUD element.
  • *: Use positive floating point numbers.

hud_healthdamage_show

boolean
Toggles visibility of this HUD element.
  • false: Do not draw this element
  • true: Draw this element

hud_healthdamage_style

boolean
Toggles between different numbers styles.
  • false: large font, texture
  • true: small font, gfxwad

hud_iammo1_align_x

string
Sets horizontal align of shells icon.

hud_iammo1_align_y

string
Sets vertical align of shells icon.

hud_iammo1_frame

float
Sets frame visibility and style for shells icon.

hud_iammo1_frame_color

string
Defines the color of the background of the iammo1 HUD element. See HUD manual for more info.

hud_iammo1_item_opacity

float

hud_iammo1_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_iammo1_place

string
Sets relative positioning for shells icon.

hud_iammo1_pos_x

float
Sets horizontal position of shells icon.

hud_iammo1_pos_y

float
Sets vertical position of shells icon.

hud_iammo1_scale

float
Sets size of shells icon.

hud_iammo1_show

float
Switches showing of shells icon.

hud_iammo1_style

float
Switches graphical style of shells icon.

hud_iammo2_align_x

string
Sets horizontal align of nails icon.

hud_iammo2_align_y

string
Sets vertical align of nails icon.

hud_iammo2_frame

float
Sets frame visibility and style for nails icon.

hud_iammo2_frame_color

string
Defines the color of the background of the iammo2 HUD element. See HUD manual for more info.

hud_iammo2_item_opacity

float

hud_iammo2_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_iammo2_place

string
Sets relative positioning for nails icon.

hud_iammo2_pos_x

float
Sets horizontal position of nails icon.

hud_iammo2_pos_y

float
Sets vertical position of nails icon.

hud_iammo2_scale

float
Sets size of nails icon.

hud_iammo2_show

float
Switches showing of nails icon.

hud_iammo2_style

float
Switches graphical style of nails icon.

hud_iammo3_align_x

string
Sets horizontal align of rockets icon.

hud_iammo3_align_y

string
Sets vertical align of rockets icon.

hud_iammo3_frame

float
Sets frame visibility and style for rockets icon.

hud_iammo3_frame_color

string
Defines the color of the background of the iammo3 HUD element. See HUD manual for more info.

hud_iammo3_item_opacity

float

hud_iammo3_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_iammo3_place

string
Sets relative positioning for rockets icon.

hud_iammo3_pos_x

float
Sets horizontal position of rockets icon.

hud_iammo3_pos_y

float
Sets vertical position of rockets icon.

hud_iammo3_scale

float
Sets size of rockets icon.

hud_iammo3_show

float
Switches showing of rockets icon.

hud_iammo3_style

float
Switches graphical style of rockets icon.

hud_iammo4_align_x

string
Sets horizontal align of cells icon.

hud_iammo4_align_y

string
Sets vertical align of cells icon.

hud_iammo4_frame

float
Sets frame visibility and style for cells icon.

hud_iammo4_frame_color

string
Defines the color of the background of the iammo4 HUD element. See HUD manual for more info.

hud_iammo4_item_opacity

float

hud_iammo4_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_iammo4_place

string
Sets relative positioning for cells icon.

hud_iammo4_pos_x

float
Sets horizontal position of cells icon.

hud_iammo4_pos_y

float
Sets vertical position of cells icon.

hud_iammo4_scale

float
Sets size of cells icon.

hud_iammo4_show

float
Switches showing of cells icon.

hud_iammo4_style

float
Switches graphical style of cells icon.

hud_iammo_align_x

string
Sets horizontal align of current ammo icon.

hud_iammo_align_y

string
Sets vertical align of current ammo icon.

hud_iammo_frame

float
Sets frame visibility and style for current ammo icon.

hud_iammo_frame_color

string
Defines the color of the background of the iammo HUD element. See HUD manual for more info.

hud_iammo_item_opacity

float

hud_iammo_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_iammo_place

string
Sets relative positioning for current ammo icon.

hud_iammo_pos_x

float
Sets horizontal position of current ammo icon.

hud_iammo_pos_y

float
Sets vertical position of current ammo icon.

hud_iammo_scale

float
Sets size of current ammo icon.

hud_iammo_show

float
Switches showing of current ammo icon.

hud_iammo_style

float
Switches graphical style of current ammo icon.

hud_iarmor_align_x

string
Sets horizontal align of armor icon.

hud_iarmor_align_y

string
Sets vertical align of armor icon.

hud_iarmor_frame

float
Sets frame visibility and style for armor icon.

hud_iarmor_frame_color

string
Defines the color of the background of the iarmor HUD element. See HUD manual for more info.

hud_iarmor_item_opacity

float

hud_iarmor_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_iarmor_place

string
Sets relative positioning for armor icon.

hud_iarmor_pos_x

float
Sets horizontal position of armor icon.

hud_iarmor_pos_y

float
Sets vertical position of armor icon.

hud_iarmor_scale

float
Sets size of armor icon.

hud_iarmor_show

float
Switches showing of armor icon.

hud_iarmor_style

float
Switches graphical style of armor icon.

hud_itemsclock_align_x

string

hud_itemsclock_align_y

string

hud_itemsclock_filter

integer
Space-separated list of items to NOT be shown.
  • gl ga suit: hide grenade launcher, green armor & suit from items list
Options are: gl, rl, lg, quad, pent, ring, suit, mh, ga, ya, ra.

hud_itemsclock_frame

hud_itemsclock_frame_color

hud_itemsclock_item_opacity

float

hud_itemsclock_order

hud_itemsclock_place

string

hud_itemsclock_pos_x

hud_itemsclock_pos_y

hud_itemsclock_scale

float
Sets size of items clock items relative to standard font size.

hud_itemsclock_show

hud_itemsclock_style

hud_itemsclock_timelimit

hud_key1_align_x

string
Sets horizontal align of silver key.

hud_key1_align_y

string
Sets vertical align of silver key.

hud_key1_frame

float
Sets frame visibility and style for silver key.

hud_key1_frame_color

string
Defines the color of the background of the key1 HUD element. See HUD manual for more info.

hud_key1_item_opacity

float

hud_key1_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_key1_place

string
Sets relative positioning for silver key.

hud_key1_pos_x

float
Sets horizontal position of silver key.

hud_key1_pos_y

float
Sets vertical position of silver key.

hud_key1_scale

float
Sets size of silver key.

hud_key1_show

float
Switches showing of silver key.

hud_key1_style

float
Switches graphical style of silver key.

hud_key2_align_x

string
Sets horizontal align of gold key.

hud_key2_align_y

string
Sets vertical align of gold key.

hud_key2_frame

float
Sets frame visibility and style for gold key.

hud_key2_frame_color

string
Defines the color of the background of the key2 HUD element. See HUD manual for more info.

hud_key2_item_opacity

float

hud_key2_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_key2_place

string
Sets relative positioning for gold key.

hud_key2_pos_x

float
Sets horizontal position of gold key.

hud_key2_pos_y

float
Sets vertical position of gold key.

hud_key2_scale

float
Sets size of gold key.

hud_key2_show

float
Switches showing of gold key.

hud_key2_style

float
Switches graphical style of gold key.

hud_keys_align_x

string

hud_keys_align_y

string

hud_keys_frame

float

hud_keys_frame_color

hud_keys_item_opacity

float

hud_keys_order

hud_keys_place

string

hud_keys_pos_x

hud_keys_pos_y

hud_keys_scale

hud_keys_show

hud_net_align_x

string
Sets horizontal align of net statistics.

hud_net_align_y

string
Sets vertical align of net statistics.

hud_net_frame

float
Sets frame visibility and style for net statistics.

hud_net_frame_color

string
Defines the color of the background of the net HUD element. See HUD manual for more info.

hud_net_item_opacity

float

hud_net_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_net_period

float
Sets period for updating net statistics.

hud_net_place

string
Sets relative positioning for net statistics.

hud_net_pos_x

float
Sets horizontal position of net statistics.

hud_net_pos_y

float
Sets vertical position of net statistics.

hud_net_show

float
Switches showing of net statistics.

hud_netgraph_align_x

string
Sets horizontal align of everything about net.

hud_netgraph_align_y

string
Sets vertical align of everything about net.

hud_netgraph_alpha

float
Sets transparency level of everything about net.

hud_netgraph_frame

float
Sets frame visibility and style for everything about net.

hud_netgraph_frame_color

string
Defines the color of the background of the netgraph HUD element. See HUD manual for more info.

hud_netgraph_height

float
Sets vertical size of everything about net.

hud_netgraph_inframes

float
setting this to "1" lets you measure your latency in an alternate way every level of netgraph will mean one frame of delay, between sending it to server and getting answer. On local/lan server you'll always get one frame of delay, even with low FPS.

hud_netgraph_item_opacity

float

hud_netgraph_lostscale

float
lets you cut down those red, yellow, blue and gray bars, which are always full-height. Possible values are the range from 0 to 1.

hud_netgraph_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_netgraph_place

string
Sets relative positioning for everything about net.

hud_netgraph_ploss

float
print packet loss or not everything about net.

hud_netgraph_pos_x

float
Sets horizontal position of everything about net.

hud_netgraph_pos_y

float
Sets vertical position of everything about net.

hud_netgraph_scale

float
Sets size of everything about net.

hud_netgraph_show

float
Switches showing of everything about net.

hud_netgraph_swap_x

float
reverse horizontally, like for placing at left edge of the screen.

hud_netgraph_swap_y

float
reverse vertically, like for top edge.

hud_netgraph_width

float
Sets horizontal size of everything about net.

hud_netproblem_align_x

string

hud_netproblem_align_y

string

hud_netproblem_frame

hud_netproblem_frame_color

hud_netproblem_item_opacity

float

hud_netproblem_order

hud_netproblem_place

string

hud_netproblem_pos_x

hud_netproblem_pos_y

hud_netproblem_scale

hud_netproblem_show

hud_notify_align_x

string

hud_notify_align_y

string

hud_notify_cols

hud_notify_frame

hud_notify_frame_color

hud_notify_item_opacity

float

hud_notify_order

hud_notify_place

string

hud_notify_pos_x

hud_notify_pos_y

hud_notify_rows

hud_notify_scale

hud_notify_show

hud_notify_time

hud_ownfrags_align_x

string

hud_ownfrags_align_y

string

hud_ownfrags_frame

float

hud_ownfrags_frame_color

hud_ownfrags_item_opacity

float

hud_ownfrags_order

hud_ownfrags_place

string

hud_ownfrags_pos_x

hud_ownfrags_pos_y

hud_ownfrags_scale

float

hud_ownfrags_show

hud_ownfrags_timeout

hud_pent_align_x

string
Sets horizontal align of pentagram icon.

hud_pent_align_y

string
Sets vertical align of pentagram icon.

hud_pent_frame

float
Sets frame visibility and style for pentagram icon.

hud_pent_frame_color

string
Defines the color of the background of the pent HUD element. See HUD manual for more info.

hud_pent_item_opacity

float

hud_pent_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_pent_place

string
Sets relative positioning for pentagram icon.

hud_pent_pos_x

float
Sets horizontal position of pentagram icon.

hud_pent_pos_y

float
Sets vertical position of pentagram icon.

hud_pent_scale

float
Sets size of pentagram icon.

hud_pent_show

float
Switches showing of pentagram icon.

hud_pent_style

float
Switches graphical style of pentagram icon.

hud_ping_align_x

string
Sets horizontal align of small net statistics.

hud_ping_align_y

string
Sets vertical align of small net statistics.

hud_ping_frame

float
Sets frame visibility and style for small net statistics.

hud_ping_frame_color

string
Defines the color of the background of the ping HUD element. See HUD manual for more info.

hud_ping_item_opacity

float

hud_ping_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_ping_period

float
period of time between updates (minimum value is your frame time)

hud_ping_place

string
Sets relative positioning for small net statistics.

hud_ping_pos_x

float
Sets horizontal position of small net statistics;

hud_ping_pos_y

float
Sets vertical position of small net statistics.

hud_ping_show

float
Switches showing of small net statistics.

hud_ping_show_dev

float
Switches showing of small net statistics.

hud_ping_show_max

float
Switches showing of small net statistics.

hud_ping_show_min

float
Switches showing of small net statistics.

hud_ping_show_pl

float
Switches showing of small net statistics.

hud_ping_style

hud_planmode

boolean
Toggles special hud-editing mode where all hud elements are being displayed.
  • false: Plan-mode off.
  • true: Plan-mode on.

hud_quad_align_x

string
Sets horizontal align of quad icon.

hud_quad_align_y

string
Sets vertical align of quad icon.

hud_quad_frame

float
Sets frame visibility and style for quad icon.

hud_quad_frame_color

string
Defines the color of the background of the quad HUD element. See HUD manual for more info.

hud_quad_item_opacity

float

hud_quad_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_quad_place

string
Sets relative positioning for quad icon.

hud_quad_pos_x

float
Sets horizontal position of quad icon.

hud_quad_pos_y

float
Sets vertical position of quad icon.

hud_quad_scale

float
Sets size of quad icon.

hud_quad_show

float
Switches showing of quad icon.

hud_quad_style

float
Switches graphical style of quad icon.

hud_radar_align_x

string
Vertical alignment of the radar HUD element. See the HUD manual for more info.

hud_radar_align_y

string
Vertical alignment of the radar HUD element. See the HUD manual for more info.

hud_radar_autosize

boolean
Automatically size the Radar hud item to show the radar picture at the resolution it was created for.
  • false: The width and height values decides how big the radar picture is.
  • true: The hud item is sized after the size of the radar picture.

hud_radar_fade_players

boolean
Fade players (make them more transparent) as they lose health/armor.
  • false: Players stay a solid color no matter what health/armor.
  • true: Players color fades as they get weaker.

hud_radar_frame

float
Opacity of the background of the radar HUD element.

hud_radar_frame_color

string
Defines the color of the background of the radar HUD element. See HUD manual for more info.

hud_radar_height

integer
Sets the height of the radar hud item.
Note that if hud_radar_autosize is set, this value will be ignored.

hud_radar_highlight

enum
Show a highlight around the currently tracked player on the radar or not.
  • 0: Don't highlight the tracked player.
  • 1: Only highlight the name of the player (show_names needs to be on)
  • 2: Draw a variably sized circle outline around the tracked player.
  • 3: Draw a fixed sized circle outline around the tracked player.
  • 4: Draw a variably sized circle around the tracked player.
  • 5: Draw a variably sized circle around the tracked player.
  • 6: Draw a line from the bottom center of the radar to the tracked player.
  • 7: Draw a line from the center of the radar to the tracked player.
  • 8: Draw a line from the top center of the radar to the tracked player.
  • 9: Draw a line from each corner of the radar to the tracked player.
Change the color of the higlight using the hud_radar_highlight_color variable.

hud_radar_highlight_color

string
Sets the RGBA color of the highlight of the tracked player for the radar HUD element.
  • *: Example: "255 255 255 150"

hud_radar_item_opacity

float

hud_radar_itemfilter

string
Decides what items should be shown on the radar. Such as ammo, health packs, backpacks and powerups.
  • *: Valid values: backpack, health, armor, rockets, nails, cells, shells, quad, pent, ring, suit, mega
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_radar_onlytp

enum
Decides whetever the radar hud item should be shown only when in teamplay mode, or demo playback.
  • 0: Always show.
  • 1: Only show when teamplay is on.
  • 2: Only show when in demo playback.
  • 3: Only show when teamplay is on and in demo playback.
The radar will NOT be visible when playing as a normal player no matter what you set this to, this only applies to spectators/during demo playback.

hud_radar_opacity

float
The opacity of the radar.
  • *: 0 is fully transparent and 1 is opague.

hud_radar_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_radar_otherfilter

string
Decides what "other" things, such as projectiles (rockets, nails, shaft beam), gibs, and explosions, that should be shown on the radar.
  • *: Valid values: projectiles, nails, rockets, shaft, gibs, explosions
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_radar_place

string
Placement of the radar HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info.

hud_radar_player_size

float
The radius in of the players on the radar.
If show_height is turned on, then this ofcourse depends on what height the player is located at.

hud_radar_pos_x

integer
Horizontal relative position of the radar HUD element.

hud_radar_pos_y

integer
Vertical relative position of the radar HUD element.

hud_radar_show

boolean
Visibility of the radar HUD element.
  • false:
  • true:

hud_radar_show_height

boolean
Should the players become bigger as they move to higher points on the map or not?
  • false: Players always stay the same size on the radar.
  • true: Players change size depending on their altitude on the level.

hud_radar_show_hold

boolean
This will show the name of all the important items on the map (RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, Armors). A circle is drawn around the items, the team who has the highest weight inside this area is considered to be holding that particular item. See the teamholdinfo hud item.
  • false: Don't show the items and circles on the radar.
  • true: Show the item names and circle on the radar.
It is not recommended to have this visible at all times. Instead it's meant for a quick glance to know which item is named what when using the Teamholdbarinfo hud item. For instance if the map has two YA's, one is named YA and the other YA2. Use this feature to see which is which.

hud_radar_show_names

boolean
Show the names of the players on the radar.
  • false:
  • true:

hud_radar_show_powerups

boolean
Highlight players with powerups on the radar hud item with a colored circle around them, depending on what type of powerup.
  • false: Don't highlight players with powerups.
  • true: Highlight players with powerups.

hud_radar_show_stats

enum
Decides what type of stats should be shown on the radar.
The team stats are calculated depending on how strong a player is. A strong player with a good weapon raises the weight for a certain area more than a weak one. The team with the highest weight for a certain area is considered to hold that area.

hud_radar_weaponfilter

string
Decides which weapons that should be shown on the radar.
  • *: Valid values: ssg, ng, sng, rl, gl, lg
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_radar_width

integer
The width of the radar hud item.
Note that if hud_radar_autosize is set, this value will be ignored.

hud_ring_align_x

string
Sets horizontal align of ring icon.

hud_ring_align_y

string
Sets vertical align of ring icon.

hud_ring_frame

float
Sets frame visibility and style for ring icon.

hud_ring_frame_color

string
Defines the color of the background of the ring HUD element. See HUD manual for more info.

hud_ring_item_opacity

float

hud_ring_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_ring_place

string
Sets relative positioning for ring icon.

hud_ring_pos_x

float
Sets horizontal position of ring icon.

hud_ring_pos_y

float
Sets vertical position of ring icon.

hud_ring_scale

float
Sets size of ring icon.

hud_ring_show

float
Switches showing of ring icon.

hud_ring_style

float
Switches graphical style of ring icon.

hud_score_bar_align_x

string

hud_score_bar_align_y

string

hud_score_bar_fixed_order

boolean
If set, order of player names is fixed, irrespective of who is currently being tracked.
  • 0: Current player is always %t
  • 1: Fixed order of player names

hud_score_bar_format_big

string
Format string for score_bar HUD element.
%d - score difference between you and enemy. %D - score difference between you and enemy, red chars. %t - team score. %T - your (team) score, red chars. %e - enemy (team) score. %E - enemy (team) score, red chars. %d - score (team) difference. %D - score (team) difference, red chars. %p - your (team) position on scoreboard. %z - score difference between you and enemy, unsigned. Red chars used for negative difference. %z - score difference between you and enemy, unsigned. Red chars used for positive difference.

hud_score_bar_format_reversed_big

string
Format string for score_bar HUD element, used when hud_score_bar_fixed_order has taken effect. If not set, hud_score_bar_format_big will be used instead.
See hud_score_bar_format_big for format codes.

hud_score_bar_format_reversed_small

string
Format string for score_bar HUD element, used when hud_score_bar_fixed_order has taken effect. If not set, hud_score_bar_format_reversed_small will be used instead.
See hud_score_bar_format_reversed_small for format codes.

hud_score_bar_format_small

string
Format string for score_bar HUD element.
%d - score difference between you and enemy. %D - score difference between you and enemy, always signed. %t - your (team) score. %T - your (team) name. %e - enemy (team) score. %E - enemy (team) name. %d - score difference. %D - score difference, always signed. %p - Your (team) position on scoreboard. Also, you could use color codes.

hud_score_bar_frag_length

integer
Minimum number of characters to use when displaying frags.

hud_score_bar_frame

float

hud_score_bar_frame_color

hud_score_bar_item_opacity

float

hud_score_bar_order

hud_score_bar_place

string

hud_score_bar_pos_x

hud_score_bar_pos_y

hud_score_bar_scale

hud_score_bar_show

hud_score_bar_style

integer
Style of score_bar HUD element.
  • 0: Use small characterss (conchars)
  • 1: Use big characters (num* and anum* images)

hud_score_difference_align

string

hud_score_difference_align_x

string

hud_score_difference_align_y

string

hud_score_difference_colorize

hud_score_difference_digits

hud_score_difference_frame

float

hud_score_difference_frame_color

hud_score_difference_item_opacity

float

hud_score_difference_order

hud_score_difference_place

string

hud_score_difference_pos_x

hud_score_difference_pos_y

hud_score_difference_scale

hud_score_difference_show

hud_score_difference_style

hud_score_enemy_align

string

hud_score_enemy_align_x

string

hud_score_enemy_align_y

string

hud_score_enemy_colorize

hud_score_enemy_digits

hud_score_enemy_frame

float

hud_score_enemy_frame_color

hud_score_enemy_item_opacity

float

hud_score_enemy_order

hud_score_enemy_place

string

hud_score_enemy_pos_x

hud_score_enemy_pos_y

hud_score_enemy_scale

hud_score_enemy_show

hud_score_enemy_style

hud_score_position_align

string

hud_score_position_align_x

string

hud_score_position_align_y

string

hud_score_position_colorize

hud_score_position_digits

hud_score_position_frame

float

hud_score_position_frame_color

hud_score_position_item_opacity

float

hud_score_position_order

hud_score_position_place

string

hud_score_position_pos_x

hud_score_position_pos_y

hud_score_position_scale

hud_score_position_show

hud_score_position_style

hud_score_team_align

string

hud_score_team_align_x

string

hud_score_team_align_y

string

hud_score_team_colorize

hud_score_team_digits

hud_score_team_frame

float

hud_score_team_frame_color

hud_score_team_item_opacity

float

hud_score_team_order

hud_score_team_place

string

hud_score_team_pos_x

hud_score_team_pos_y

hud_score_team_scale

hud_score_team_show

hud_score_team_style

hud_sigil1_align_x

string
Sets horizontal align of sigil 1 icon (rune)

hud_sigil1_align_y

string
Sets vertical align of sigil 1 icon (rune)

hud_sigil1_frame

float
Sets frame visibility and style for sigil 1 icon (rune)

hud_sigil1_frame_color

string
Defines the color of the background of the sigil1 HUD element. See HUD manual for more info.

hud_sigil1_item_opacity

float

hud_sigil1_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_sigil1_place

string
Sets relative positioning for sigil 1 icon (rune)

hud_sigil1_pos_x

float
Sets horizontal position of sigil 1 icon (rune)

hud_sigil1_pos_y

float
Sets vertical position of sigil 1 icon (rune)

hud_sigil1_scale

float
Sets size of sigil 1 icon (rune)

hud_sigil1_show

float
Switches showing of sigil 1 icon (rune)

hud_sigil1_style

float
Switches graphical style of sigil 1 icon (rune)

hud_sigil2_align_x

string
Sets horizontal align of sigil 2 icon.

hud_sigil2_align_y

string
Sets vertical align of sigil 2 icon.

hud_sigil2_frame

float
Sets frame visibility and style for sigil 2 icon.

hud_sigil2_frame_color

string
Defines the color of the background of the sigil2 HUD element. See HUD manual for more info.

hud_sigil2_item_opacity

float

hud_sigil2_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_sigil2_place

string
Sets relative positioning for sigil 2 icon.

hud_sigil2_pos_x

float
Sets horizontal position of sigil 2 icon.

hud_sigil2_pos_y

float
Sets vertical position of sigil 2 icon.

hud_sigil2_scale

float
Sets size of sigil 2 icon.

hud_sigil2_show

float
Switches showing of sigil 2 icon.

hud_sigil2_style

float
Switches graphical style of sigil 2 icon.

hud_sigil3_align_x

string
Sets horizontal align of sigil 3 icon.

hud_sigil3_align_y

string
Sets vertical align of sigil 3 icon.

hud_sigil3_frame

float
Sets frame visibility and style for sigil 3 icon.

hud_sigil3_frame_color

string
Defines the color of the background of the sigil3 HUD element. See HUD manual for more info.

hud_sigil3_item_opacity

float

hud_sigil3_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_sigil3_place

string
Sets relative positioning for sigil 3 icon.

hud_sigil3_pos_x

float
Sets horizontal position of sigil 3 icon.

hud_sigil3_pos_y

float
Sets vertical position of sigil 3 icon.

hud_sigil3_scale

float
Sets size of sigil 3 icon.

hud_sigil3_show

float
Switches showing of sigil 3 icon.

hud_sigil3_style

float
Switches graphical style of sigil 3 icon.

hud_sigil4_align_x

string
Sets horizontal align of sigil 4 icon.

hud_sigil4_align_y

string
Sets vertical align of sigil 4 icon.

hud_sigil4_frame

float
Sets frame visibility and style for sigil 4 icon.

hud_sigil4_frame_color

string
Defines the color of the background of the sigil4 HUD element. See HUD manual for more info.

hud_sigil4_item_opacity

float

hud_sigil4_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_sigil4_place

string
Sets relative positioning for sigil 4 icon.

hud_sigil4_pos_x

float
Sets horizontal position of sigil 4 icon.

hud_sigil4_pos_y

float
Sets vertical position of sigil 4 icon.

hud_sigil4_scale

float
Sets size of sigil 4 icon.

hud_sigil4_show

float
Switches showing of sigil 4 icon.

hud_sigil4_style

float
Switches graphical style of sigil 4 icon.

hud_sortrules_includeself

enum
Determines how the current player is sorted.
  • 0: No special treatment, sort as normal.
  • 1: The current player always appears in first place.
  • 2: The current player be in first or second place.

hud_sortrules_playersort

enum
Determines how players are sorted.
  • 0: Sort by name.
  • 1: Sort by frags, then by name.
  • 2: Sort by team, then name.
  • 3: Sort by team, frags, then name.

hud_sortrules_teamsort

enum
Determines how teams are sorted.
  • 0: Sort by name.
  • 1: Sort by frags, then by name.

hud_speed2_align_x

string
Vertical alignment of the speed2 HUD element. See the HUD manual for more info.

hud_speed2_align_y

string
Vertical alignment of the speed2 HUD element. See the HUD manual for more info.

hud_speed2_color_fast

integer
Sets the color of the speed2 hud item when the speed is above the wrap speed.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_fastest

integer
Sets the color of the speed2 hud item when the speed is above 2x wrap speed.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_insane

integer
Sets the color of the speed2 hud item when the speed is above 3x wrap speed.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_normal

integer
Sets the color of the speed2 hud item when the speed is between 1 and the wrap speed.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_stopped

integer
Sets the color of the speed2 hud item when the speed is 0. Default is green.
Use the quake pallete colors 0-255.

hud_speed2_frame

float
Opacity of the background of the speed2 HUD element.

hud_speed2_frame_color

string
Defines the color of the background of the speed2 HUD element. See HUD manual for more info.

hud_speed2_item_opacity

float

hud_speed2_opacity

float
Sets the opacity of the speed2 hud item.
  • *: 0 is fully transparent, and 1 is opague.

hud_speed2_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_speed2_orientation

enum
The orientation of the speed2 hud item. This can be set to, up, down, left and right. That is, the direction that the hud item will be pointing in.
  • 0: Point upwards.
  • 1: Point downwards.
  • 2: Point to the right.
  • 3: Point to the left.

hud_speed2_place

string
Placement of the speed2 HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info.

hud_speed2_pos_x

integer
Horizontal relative position of the speed2 HUD element.

hud_speed2_pos_y

integer
Vertical relative position of the speed2 HUD element.

hud_speed2_radius

float
Sets the radius of the half circle. The width and height is based on this.
  • *: The radius of the half circle.

hud_speed2_show

boolean
Visibility of the speed2 HUD element.
  • false:
  • true:

hud_speed2_wrapspeed

integer
Sets the speed when the speed needle will reset to the original position, and the next color is shown (to indicate faster speed).
  • *: The wrap speed.

hud_speed2_xyz

boolean
Base the speed calculation on up/down movement also.
  • false: Only use the X/Y movement to calculate the speed.
  • true: Use X/Y/Z movement to calculate the speed. (movement up/down included).

hud_speed_align_x

string
Sets horizontal align of your current speed.

hud_speed_align_y

string
Sets vertical align of your current speed.

hud_speed_color_fast

integer
Sets the color of the speed hud item when the player is moving at a "fast" speed (above 500).
Use the quake palette colors to set this (0-255).

hud_speed_color_fastest

integer
Sets the color of the speed hud item when the player is moving at a really "fast" speed (above 1000).
Use the quake pallete colors to set this (0-255).

hud_speed_color_insane

integer
Sets the color of the speed hud item when the player is moving at a crazy speed (above 1500... I think).
Use the quake pallete colors to set this (0-255).

hud_speed_color_normal

integer
Sets the color of the speed hud item when the player is moving at a "normal" speed (below 500).
Use the quake pallete colors to set this (0-255).

hud_speed_color_stopped

integer
The color that the fill part of the speed hud item has when the player isn't moving. Default is green.
Use the quake pallete colors to set this (0-255).

hud_speed_frame

float
Sets frame visibility and style for your current speed.

hud_speed_frame_color

string
Defines the color of the background of the speed HUD element. See HUD manual for more info.

hud_speed_height

integer
Sets the height of the speed hud item.

hud_speed_item_opacity

float

hud_speed_opacity

float
Sets the opacity of the speed hud item.
  • *: A value of 0 gives full transparency, 1 is opague.

hud_speed_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_speed_place

string
Sets relative positioning for your current speed.

hud_speed_pos_x

float
Sets horizontal position of your current speed.

hud_speed_pos_y

float
Sets vertical position of your current speed.

hud_speed_show

float
Switches showing of your current speed.

hud_speed_style

hud_speed_text_align

enum
Sets how the text on the speed hud item should be aligned.
  • 0: Don't draw the text at all.
  • 1: Draw the text left aligned (or at the top when in vertical mode).
  • 2: Draw the text center aligned.
  • 3: Draw the text left aligned (or at the bottom when in vertical mode).

hud_speed_tick_spacing

float
Sets the "tick spacing" for the speed hud item.

hud_speed_vertical

boolean
Sets whetever the speed hud item should be drawn vertically or horizontally.
  • false: Draw speed horizontally.
  • true: Draw speed vertically.
Also see hud_speed_vertical_text to choose if the text should be drawn vertically also.

hud_speed_vertical_text

boolean
Sets whetever the text on the speed hud item should be drawn vertically when the hud item itself is being drawn vertically.
  • false: Draw the text horizontally.
  • true: Draw the text vertically when the speed hud item is being drawn vertically.
This has no effect if the hud item isn't drawn vertically.

hud_speed_width

integer
Sets the width of the speed hud item.

hud_speed_xyz

float
Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1)

hud_suit_align_x

string
Sets horizontal align of suit icon.

hud_suit_align_y

string
Sets vertical align of suit icon.

hud_suit_frame

float
Sets frame visibility and style for suit icon.

hud_suit_frame_color

string
Defines the color of the background of the suit HUD element. See HUD manual for more info.

hud_suit_item_opacity

float

hud_suit_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_suit_place

string
Sets relative positioning for suit icon.

hud_suit_pos_x

float
Sets horizontal position of suit icon.

hud_suit_pos_y

float
Sets vertical position of suit icon.

hud_suit_scale

float
Sets size of suit icon.

hud_suit_show

float
Switches showing of suit icon.

hud_suit_style

float
Switches graphical style of suit icon.

hud_teamfrags_align_x

string
Sets teamfrags HUD element horizontal alignment.
  • *: left, center, right, before, after
See HUD manual for more info.

hud_teamfrags_align_y

string
Sets teamfrags HUD element vertical alignment.
  • *: top, center, bottom, console, before, after
See HUD manual for more info.

hud_teamfrags_bignum

float
Changes the scale of the fragcount number.
  • *: If this is 0 the fragcount will use the normal charset. If it's above 0 it will scale a big number character instead.

hud_teamfrags_cell_height

integer
Sets cell height for cells in 'teamfrags' HUD element.
  • *: Use positive values.

hud_teamfrags_cell_width

integer
Sets cell width for cells in 'teamfrags' HUD element.
  • *: Use positive values.

hud_teamfrags_colors_alpha

float
Sets the opacity of the teams colors for the teamfrags hud element.

hud_teamfrags_cols

integer
Sets number of columns used to draw table in 'teamfrags' HUD element.
  • *: Use positive values.

hud_teamfrags_extra_spec_info

enum
Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
  • 0: No extra information is shown.
  • 1: Show RL, powerups armor and health.
  • 10: Show only powerups.
  • 11: Show only health.
  • 12: Show only armor.
  • 13: Show only RL.
  • 14: Show only RL. Show weapons as text instead of a picture.
  • 2: Show RL, powerups armor and health. Show weapons as text instead of a picture.
  • 3: Show powerups, armor and health. (No RL's)
  • 4: Show RL, powerups and health. (No armor)
  • 5: Show RL, powerups and health. (No armor) Show weapons as text instead of a picture.
  • 6: Show RL, powerups and armor. (No health)
  • 7: Show RL, powerups and armor. (No health) Show weapons as text instead of a picture.
  • 8: Show RL, armor and health. (No powerups)
  • 9: Show RL, armor and health. (No powerups) Show weapons as text instead of a picture.

hud_teamfrags_fliptext

boolean
Toggles alignment of team names in 'teamfrags' HUD element.
  • false: Rows aligned to the left side, team tags are on the right side of frag counts.
  • true: Rows aligned to the right side, team tags are on the left side of frag counts.
Use 'teamfrags shownames 1' to show names of teams.

hud_teamfrags_frame

float
Sets frame visibility and style for this HUD element.
  • *: Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_teamfrags_frame_color

string
Defines the color of the background of the teamfrags HUD element. See HUD manual for more info.

hud_teamfrags_item_opacity

float

hud_teamfrags_maxname

integer
The max number of characters to use for displaying the teamnames in the teamfrags element.

hud_teamfrags_onlytp

boolean
Decides whetever the teamfrags hud item should be shown only when in teamplay mode.
  • false: Show always.
  • true: Only show during teamplay.

hud_teamfrags_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_teamfrags_padtext

boolean
Toggles text padding in 'frags' HUD element.
  • false: No spaces between text fields.
  • true: Adds padding so frags and team tags are aligned into columns.
Use 'teamfrags shownames 1'.

hud_teamfrags_place

string
Sets placement for this HUD element. You can align some elements relative to other elements.
  • *: to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_teamfrags_pos_x

float
Sets horizontal position of this HUD element.

hud_teamfrags_pos_y

float
Sets vertical position of this HUD element.

hud_teamfrags_rows

integer
Sets number of rows used to draw table in 'teamfrags' HUD element.
  • *: Use positive values.

hud_teamfrags_show

boolean
Toggles visibility of this HUD element.
  • false: Do not draw this element
  • true: Draw this element

hud_teamfrags_shownames

boolean
Draws players' team tags next to frag counts in 'teamfrags' HUD element.
  • false: Do not display team tags.
  • true: Display team tags.

hud_teamfrags_space_x

integer
Sets horizontal spacing for teamfrags fields.
  • *: Use zero or positive values.

hud_teamfrags_space_y

integer
Sets vertical spacing for teamfrags fields.
  • *: Use zero or positive values.

hud_teamfrags_strip

boolean
Toggles stripped formatting of teamfrags fields.
  • false: Standard display.
  • true: Stripped format.

hud_teamfrags_style

enum
Sets drawing style of 'teamfrags' HUD element.
  • 0: Golden brackets around field with your team frags.
  • 1: Arrow pointing to your own team frags field.
  • 2: Red rectangle around your own team frags field.
  • 3: Similar to 0.
  • 4: Sets background color for your own team field to 'teamcolor'.
  • 5: Sets background color for fields to teamcolors and enemycolors. Red rectangle around your own field including name and team tag.
  • 6: Red rectangle around your own team field including team tag. Background color only for your own team field and set to 'teamcolor'.
  • 7: Background color for whole table 50% transparent red, your own team field not transparent.
  • 8: Red background color only for your own team field including team tag.

hud_teamfrags_vertical

boolean
Toggles vertical ordering of teamfrags fields.
  • false: Order cells horizontally first.
  • true: Order cells vertically first.

hud_teamholdbar_align_x

string
Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info.

hud_teamholdbar_align_y

string
Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info.

hud_teamholdbar_frame

float
Opacity of the background of the teamholdbar HUD element.

hud_teamholdbar_frame_color

string
Defines the color of the background of the teamholdbar HUD element. See HUD manual for more info.

hud_teamholdbar_height

integer
Height of the teamholdbar HUD element in pixels. Some elements support relative heights, e.g. 25%

hud_teamholdbar_item_opacity

float

hud_teamholdbar_onlytp

enum
Decides whetever the teamholdbar hud item should be shown only when in teamplay mode, or demo playback.
  • 0: Always show.
  • 1: Only show when teamplay is on.
  • 2: Only show when in demo playback.
  • 3: Only show when teamplay is on and in demo playback.

hud_teamholdbar_opacity

float
Sets the opacity of the background for the teamholdbar.

hud_teamholdbar_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_teamholdbar_place

string
Placement of the teamholdbar HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info.

hud_teamholdbar_pos_x

integer
Horizontal relative position of the teamholdbar HUD element.

hud_teamholdbar_pos_y

integer
Vertical relative position of the teamholdbar HUD element.

hud_teamholdbar_show

boolean
Visibility of the teamholdbar HUD element.
  • false:
  • true:

hud_teamholdbar_show_text

boolean
Shows the percent for each team on the teamholdbar.
  • false: Don't show the percentages.
  • true: Show the percentages for the teams.
vertical_text can be used when vertical mode is set to draw the text vertically also.

hud_teamholdbar_vertical

boolean
Draw the teamholdbar vertically.
  • false: Draw horizontally.
  • true: Draw vertically.
Use vertical_text to make the text vertical also.

hud_teamholdbar_vertical_text

boolean
Draw the text vertically for the teamholdbar.
  • false: Draw the text horizontally.
  • true: Draw the text vertically.

hud_teamholdbar_width

integer
Width of the teamholdbar HUD element in pixels. Some elements support relative width, e.g. 25%

hud_teamholdinfo_align_x

string
Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info.

hud_teamholdinfo_align_y

string
Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info.

hud_teamholdinfo_frame

float
Opacity of the background of the teamholdinfo HUD element.

hud_teamholdinfo_frame_color

string
Defines the color of the background of the teamholdinfo HUD element. See HUD manual for more info.

hud_teamholdinfo_height

integer
Height of the teamholdinfo HUD element in pixels. Some elements support relative heights, e.g. 25%

hud_teamholdinfo_item_opacity

float

hud_teamholdinfo_itemfilter

string
Decides what items should be shown in the list.
  • *: Valid values: RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, RA, YA, GA
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_teamholdinfo_onlytp

enum
Decides whetever the teamholdinfo hud item should be shown only when in teamplay mode, or demo playback.
  • 0: Always show.
  • 1: Only show when teamplay is on.
  • 2: Only show when in demo playback.
  • 3: Only show when teamplay is on and in demo playback.

hud_teamholdinfo_opacity

float
Sets the background opacity for the teamholdinfo hud element.

hud_teamholdinfo_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_teamholdinfo_place

string
Placement of the teamholdinfo HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info.

hud_teamholdinfo_pos_x

integer
Horizontal relative position of the teamholdinfo HUD element.

hud_teamholdinfo_pos_y

integer
Vertical relative position of the teamholdinfo HUD element.

hud_teamholdinfo_show

boolean
Visibility of the teamholdinfo HUD element.
  • false:
  • true:

hud_teamholdinfo_style

enum
The style of the teamholdinfo hud item.
  • 0: Show the name of the team holding the items next to it.
  • 1: Show a teamholdbar for each item showing how much of the item each team is holding.

hud_teamholdinfo_width

integer
Width of the teamholdinfo HUD element in pixels. Some elements support relative width, e.g. 25%

hud_teaminfo_align_right

hud_teaminfo_align_x

string

hud_teaminfo_align_y

string

hud_teaminfo_armor_style

hud_teaminfo_frame

float

hud_teaminfo_frame_color

hud_teaminfo_header_spacing

float
Lines spacing between teams when showing headers

hud_teaminfo_item_opacity

float

hud_teaminfo_layout

string

hud_teaminfo_loc_width

integer
Number of character spaces used to display the location information in hud_teaminfo.

hud_teaminfo_low_health

hud_teaminfo_name_width

integer
Number of character spaces used to display the player name in hud_teaminfo.

hud_teaminfo_order

hud_teaminfo_place

string

hud_teaminfo_pos_x

hud_teaminfo_pos_y

hud_teaminfo_powerup_style

hud_teaminfo_flag_style

enum
  • 1: Flag icons.
  • 2: Colored text.

hud_teaminfo_scale

hud_teaminfo_show

boolean
Display information about your team and optionally enemies.
  • false:
  • true:
Enemy information can be enabled through hud_teaminfo_show_enemies 1.

hud_teaminfo_show_ammo

boolean
Display ammo count next to best weapon in the teaminfo.
  • 0: Do not show ammo next to best weapon
  • 1: Show ammo next to best weapon
If disabled, ammo can still be displayed by adding %c to /hud_teaminfo_layout

hud_teaminfo_show_countdown

boolean
Shows respawn time instead of powerups during wipeout mode.
  • 0: Do not show respawn time instead of powerups in wipeout mode
  • 1: Show respawn time instead of powerups in wipeout mode
If disabled, countdown can still be displayed by adding %r to /hud_teaminfo_layout

hud_teaminfo_show_enemies

boolean
Show information about the enemy team(s) in the teaminfo window. Displays a header for each team consisting of the team name and the current team score.
  • false: Hides information about enemy team(s)
  • true: Shows information about enemy team(s)

hud_teaminfo_show_self

boolean
Display your self (or player spectated) in the teaminfo list.
  • false:
  • true:

hud_teaminfo_weapon_style

hud_tp_need

boolean
Toggles connection of tp_need_* variables with hud elements.
  • false: Numbers in HUD elements get red when below standard values.
  • true: Numbers in HUD get red when they are lower than appropriate tp_need_* values.
E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health is 40 or lower.

hud_tracking_align_x

string
Sets tracking HUD element horizontal alignment.
  • *: left, center, right, before, after
See HUD manual for more info.

hud_tracking_align_y

string
Sets tracking HUD element vertical alignment.
  • *: top, center, bottom, console, before, after
See HUD manual for more info.

hud_tracking_format

string
Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.
  • *: Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.

hud_tracking_frame

float
Sets frame visibility and style for this HUD element.
  • *: Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_tracking_frame_color

string
Defines the color of the background of the tracking HUD element. See HUD manual for more info.

hud_tracking_item_opacity

float

hud_tracking_order

integer
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info.

hud_tracking_place

string
Sets placement for this HUD element. You can align some elements relative to other elements.
  • *: to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_tracking_pos_x

float
Sets horizontal position of this HUD element.

hud_tracking_pos_y

float
Sets vertical position of this HUD element.

hud_tracking_scale

hud_tracking_show

boolean
Toggles visibility of this HUD element.
  • false: Do not draw this element
  • true: Draw this element

hud_vidlag_align_x

string

hud_vidlag_align_y

string

hud_vidlag_frame

hud_vidlag_frame_color

hud_vidlag_item_opacity

float

hud_vidlag_order

hud_vidlag_place

string

hud_vidlag_pos_x

hud_vidlag_pos_y

hud_vidlag_show

hud_vidlag_style

Status Bar and Scoreboard

cl_hudswap

boolean default: 0
  • false: The inventory is drawn on the right side of the screen.
  • true: The inventory is drawn on the left side of the screen.

cl_loadFragfiles

boolean default: 1
  • false: Disable.
  • true: Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)
Also needed to parse stats for extended scoreboard and frags tracker.

cl_parseFrags

boolean default: 1
  • false: Disable.
  • true: Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc).

cl_sbar

boolean default: 0
  • false: Use the new transparent HUD.
  • true: Use the old status bar.

cl_useimagesinfraglog

boolean default: 0
Turns on using images in the frags tracker window to show which weapon did take the role in the frag.
  • false:
  • true:
See Tracer Stats manual page for further info.

con_fragmessages

enum default: 1
Controls whether frag messages should be printed into console and notification area.
  • 0: Do not print frag messages
  • 1: Print frag messages to console and notification area (QW default).
  • 2: Print frag messages to console only
Requires cl_loadfragfiles and cl_parsefrags variables to be set to 1.

con_mm2_only

boolean default: 0
If set, notification area is limited to mm2 (/say_team) messages.
  • false: All messages
  • true: MM2 messages only

r_damagestats

float default: 0
Displays the amount of damage taken recently on the screen above your armour and health.

scr_centerSbar

boolean default: 1
  • false: Off.
  • true: The hud display will be centered.

scr_compactHud

enum default: 0
  • 0: Compact huds off.
  • 1: Will display armour/health/ammo/weapons *very* compactly.
  • 2: Will display armour/health/ammo *very* compactly.
  • 3: Displays only health/armour.
  • 4: Will display armour/health/ammo/weapons compactly with icons.

scr_compactHudAlign

boolean default: 0
  • false: determine ammo amounts are aligned to the left.
  • true: determine ammo amounts are aligned to the right.

scr_drawHFrags

enum default: 1
Displays horizontal bar with frag stats (4 cells) in the old hud.
  • 0: Turns frag display off.
  • 1: Individual frags.
  • 2: Teamfrags in teamplay mode.
Required settings for this to work: scr_newhud 0 or 2, viewsize below 110, cl_sbar 1 or cl_sbar 0 but vid_conwidth below 512. if you migrated from FuhQuake and can't get this to work, check these settings, the feature should work the same as in FuhQuake.

scr_drawVFrags

enum default: 1
Shows vertical row with frag stats on the right side of the old hud. When teamplay mode is on, will display also frags per team.
  • 0: Turns frag display off.
  • 1: Individual frags.
  • 2: Teamfrags in teamplay mode.
Note: vid_conwidth must be at least 512, scr_centerSbar must be disabled. Works only in deathmatch, not in cooperative.

scr_newhud

enum default: 0
  • 0: Old standard status bar.
  • 1: New customizable status bar.
  • 2: First draws old status bar and then renders new status bar on the top of it.

scr_sbar_drawammo

boolean default: 1
Turns drawing amount of ammo on/off.
  • false: Do not draw ammo.
  • true: Draw ammo.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawammocounts

boolean default: 1
Turns drawing amounts of ammo on/off.
  • false: Do not draw countrs of ammo.
  • true: Draw countrs of ammo.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawammoicon

boolean default: 1
Turns drawing of ammo icon on/off.
  • false: Do not draw ammo icon.
  • true: Draw ammo icon.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawarmor

boolean default: 1
Turns drawing of armor count on/off.
  • false: Do not draw armor count.
  • true: Draw armor count.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawarmor666

boolean default: 1
Turns on/off drawing of armor as 666 when holding pent.
  • false: Do not draw armor as 666 and instead draw current armor value.
  • true: Draw armor as 666.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawarmoricon

boolean default: 1
Turns drawing of armor icon on/off.
  • false: Do not draw armor icon.
  • true: Draw armor icon.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawfaceicon

boolean default: 1
Turns drawing of face icon on/off.
  • false: Do not draw face icon.
  • true: Draw face icon.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawguns

boolean default: 1
Turns drawing of available guns on/off.
  • false: Do not draw available guns.
  • true: Draw avialable guns.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawhealth

boolean default: 1
Turns drawing of health amount on/off.
  • false: Do not draw health amount.
  • true: Draw health amount.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawitems

boolean default: 1
Turns drawing of items (powerups and keys) in status bar on/off.
  • false: Do not draw items in status bar.
  • true: Draw items in status bar.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawsigils

boolean default: 1
Turns drawing of sigils on/off.
  • false: Do not draw sigils.
  • true: Draw sigils.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_lowammo

integer default: 5
The ammo limit at which ammo numbers will start using the alternate text.
This variable applies for old HUD <= 'scr_newhud 0'.

scr_scoreboard_afk

boolean default: 1
If set, indicate players who are AFK (don't have Quake active)

scr_scoreboard_afk_style

enum default: 1
Affects how a player being away from the game is reflected in scoreboard.
  • 1: If user is AFK, time replaced with AFK.
  • 2: If user is AFK, time value shown in red.

scr_scoreboard_borderless

boolean default: 1
Disables the border around the scoreboard.
  • false: Scoreboard will have a border.
  • true: Scoreboard will not have a border.

scr_scoreboard_centered

boolean default: 1
Controls X-position of scoreboard.
  • false: Scoreboard will not be centered.
  • true: Scoreboard will be centered.

scr_scoreboard_drawtitle

boolean default: 1
  • false: Disable scoreboard title.
  • true: Enable scoreboard title.

scr_scoreboard_fadescreen

float default: 0
shadowing level, when scoreboard is displayed.
  • *: [0...1] 0=transparent scoreboard 1=black scoreboard.

scr_scoreboard_fillalpha

float default: 0.7
Change scoreboard fillalpha.

scr_scoreboard_fillcolored

float default: 2
Modify scoreboard fillcolor.

scr_scoreboard_forcecolors

boolean default: 1
  • false: When you overwrite team/enemy color it will use only those colors for skins.
  • true: When you overwrite team/enemy color it will use only those colors for skins and scoreboard.

scr_scoreboard_posx

integer default: 0
Controls the X-offset of the scoreboard.
  • *: If 0, scoreboard will be shown at the left of the screen (scr_scoreboard_centered 0) or middle (scr_scoreboard_centered 1). If nonzero, the scoreboard will be shifted left (negative values) or right (positive values).

scr_scoreboard_posy

integer default: 0
Controls the Y-offset of the scoreboard.
  • *: If 0, scoreboard will be shown at the top of the screen. If nonzero, the scoreboard will be shifted down.

scr_scoreboard_showfrags

boolean default: 1
  • false: Disable frags on the scoreboard.
  • true: Enable frags on the scoreboard.

scr_scoreboard_showflagstats

boolean default: 0
This setting has no effect on TeamFortress which automatically enables flag stats
  • false: Disable flag stats on the scoreboard.
  • true: Enable flag stats on the scoreboard.

scr_scoreboard_spectator_name

string
This variable will change what spectators are called in the scoreboard. When teamplay is not on, this variable is cut to 4 characters. &cRGB values are not accepted.

scr_scoreboard_teamsort

boolean default: 1
  • false: Frag sort.
  • true: Team sort.

scr_scoreboard_wipeout

boolean default: 1
  • false: Display normal scoreboard during clan arena or wipeout modes.
  • true: Display game-specific scoreboard during clan arena or wipeout modes.